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» Latest member: importjingles
» Forum threads: 156
» Forum posts: 802

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Latest Threads
Highlight every X row
Forum: Feature requests
Last Post: Johnny
06-18-2018, 06:13 AM
» Replies: 2
» Views: 50
New Firmware 1.16 Preview
Forum: Firmware
Last Post: XORadmin
06-17-2018, 08:16 PM
» Replies: 50
» Views: 987
Sample trouble
Forum: General Questions
Last Post: XORadmin
06-14-2018, 02:23 PM
» Replies: 3
» Views: 61
another new user question
Forum: General Questions
Last Post: XORadmin
06-13-2018, 07:27 AM
» Replies: 1
» Views: 48
New user pattern question
Forum: General Questions
Last Post: XORadmin
06-12-2018, 09:47 PM
» Replies: 5
» Views: 61
trim samples before impor...
Forum: Feature requests
Last Post: holo
06-12-2018, 06:45 PM
» Replies: 4
» Views: 52
Sega controllers?
Forum: General Questions
Last Post: XORadmin
06-12-2018, 09:13 AM
» Replies: 5
» Views: 110
Reset All FX
Forum: General Questions
Last Post: note!
06-07-2018, 12:21 AM
» Replies: 2
» Views: 80
Expanders
Forum: General Questions
Last Post: monads
06-01-2018, 02:56 AM
» Replies: 12
» Views: 228
Step sequencing using key...
Forum: Feature requests
Last Post: Fsuchs
05-31-2018, 09:28 PM
» Replies: 6
» Views: 118

 
  Sample trouble
Posted by: Friend of Dogs - 06-13-2018, 11:31 PM - Forum: General Questions - Replies (3)

For some reason most of the samples I put into the device sound distorted and horrible. 

Im taking samples of stuff I have lying around as a test, none of which are in the format this device uses. Im converting the files to 16bit wav files at 44.1 using multiple different programs. trying to make sure they are mono.

If I export from reason: horrible distortion
If I export from audacity: slight distortion, unusable
If I export from Reaper64: Horrible blood boiling distortion

Im assuming im doing something wrong, but i don't know what.

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  another new user question
Posted by: banjodan - 06-12-2018, 10:45 PM - Forum: General Questions - Replies (1)

I've been pouring through the documentation and I've come to the conclusion that there's no way to have the sequencer automatically stop, is that correct? The closest I could come would be to put a looping empty pattern at the end of my pattern chain and stop it manually while it's playing the empty pattern, is that right? If so, is there any thought to adding a "stop the sequencer" command (like maybe pattern FF or something)?

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  trim samples before importing
Posted by: holo - 06-11-2018, 12:09 PM - Forum: Feature requests - Replies (4)

hi, it would be comfortable to have a crude tool to define start and end before writing a sample into internal sample buffer.

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  New user pattern question
Posted by: Friend of Dogs - 06-10-2018, 04:56 PM - Forum: General Questions - Replies (5)

Hello,    Im a new user of the nerdseq. Im instantly very happy with it. its obvious this is an extremely deep module, but Im only 1 day in so I apologize for the nooby question.


Is this changeable? Do the patterns strictly go down the list only, or can you set up a different chain of events for later parts of songs? 

in the manual its stated "

Chained patterns (next under each other) are automatically chained and play after each other and from the chain begin again once the chain ends. 

"

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  Highlight every X row
Posted by: Johnny - 06-08-2018, 09:48 AM - Forum: Feature requests - Replies (2)

Don’t know if it’s suggested already (didn’t find with search).
It would be nice to change highlight of every X row to keep up and understand better where your beats are going.

BTW, new here, hello, and I have to say that NerdSEQ is killer!!! Cool

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  New Firmware 1.16 Preview
Posted by: XORadmin - 05-31-2018, 11:20 AM - Forum: Firmware - Replies (50)

Hello there,

since this is pending since a while (yes Superbooth eats much time and energy) and i still have to finish some stuff, you can get a sneak-peak to the coming firmware with many additions, fixes, much fun and more..

Please be aware that this is not a productive version, so small things might change with the final release version, other things might not work fully yet and might even cause crashes. It needs finetuning here and there. Also not all features/fixes that i have on my list are included yet. Please don't ask for any features, i got a list fixed for this release.
This is not a Release Candidate, so not everything is cross tested yet...
Saving from this version is not compatible with older versions and vice versa. (Loading from old projects will be fine with the release version of course)
So don't try to load your old projects, it might be a mess....and even more, don't save these then Smile To be sure, make a backup before updating your firmware (as you have the SD in your computer anyway)

You can always get back to a stable older firmware version if needed.

So what to expect for this one:
- Automation slots, adds LFO's and routable CV inputs for many manipulations of many destinations (through a modulation matrix)
- Added Automation slot parameters as FX 
- Visible tables in pattern screen
- All Pattern play from within a pattern (SHIFT+START)
- Simple Screensaver
- Clone patch by using SHIFT+OK (+ fix of clone pattern from project screen)
- Added Offset FX command for samples
- Note prelisten when pressing OK (or hold SHIFT+OK when changing the value)
- Note scales from the MOD outputs (Below FFF are the notes for all octaves, no triggering or note-off involved)
- snappier screen change
...and much more little stuff behind the screens
...and more to come as not everything from my list is implemented yet


Biggest thing is the automation which adds a new dimension to the NerdSEQ. Slots can even be a source for other slots. Also, when applied to the samples pattern-length time stretching and more is possible...much fun is guaranteed!!

I will work on the manual to get some of the new features explained and will also do a sneak-peak version for this in the next days.

Feel free to report any bad bugs of course...



Attached Files
.hex   nerdseq.hex (Size: 2,13 MB / Downloads: 45)
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  Step sequencing using keyboard to enter note
Posted by: Fsuchs - 05-24-2018, 01:22 PM - Forum: Feature requests - Replies (6)

Hi!

Just a usefull feature i would love to see, but i'm new to Nerdseq, and still scratching the surface.. so forgive me if it's already implemented...

Would be nice to be able to select a step, press shift and input the note value on my master keyboard....

I love the ability to record it live, but because my keyboard playing is what it is, being able to correct mistakes on the fly this way would be a nice touch.

Other thing, perhaps more related to my own master keyboard and its velocity sensitivity.... but when i do live recording, most of the time i get more note off command than propper note on command on it... is this a behaviour that can be easily fixed?

thanks for your time!

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  6-Button Controller Support
Posted by: Fireball - 05-17-2018, 05:06 PM - Forum: Feature requests - Replies (5)

Hello and Good Morning -

I know we talked about this before (email), and it wasn't a high priority, but that was 6 months ago and I don't want this to get lost, so I hope it's ok to post my controller wish list here too.  If anyone else has some input, please do.

I've enjoyed using the NerdSEQ with a Sega controller since the early days, but there are some features missing that always make me have to come back to the front panel.  Couple this with the new TV output feature people seem to really want, I think full featured controller support is a little more important than it was (assuming the TV output will be a supported feature).

The selection of which additional function to map to the controller is a tricky one.  I've analyzed my own NerdSEQ workflow and identified the buttons I press the most that are not represented on the Sega gamepad in it's current implementation.  

'Delete' is by far my most used.  After that, my second most used buttons are 'Sequencer' and 'Pattern' as I flip back and forth through the creation of a track.

I'd also like to see the Delete key as the most accessible, so in the end, I came up with the following as the layout I'd like to see for additional controller buttons. 

X : Sequencer
Y : Pattern
Z : Delete

Through shift, I believe we could almost automatically gain access to 'Mark', 'Copy' and 'Patch' through these same buttons, so it ends up being much closer to feature complete.

Of course, in those same emails, we had discussed the possibility of completely customizable button layouts (by the user, through settings menu), and this would be of course be the best solution, but adds a lot to your workload.

What does everyone else think?  Are these the functions you'd like to see represented on a 6-Button controller?  Are there even a lot of other controller users out there?  I'm certainly curious to know.

Thanks very much for the time,

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  Input/Output Expander Availability
Posted by: monads - 05-12-2018, 10:29 PM - Forum: General Questions - Replies (4)

Will this be available again for individual sale: "Input/Output Expander for the NerdSEQ, adds Midi I/O and the ability to connect a Sega Gamepad"?  I see it's only bundled with current NerdSEQ purchases but would be nice if for sale again individually.

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Question Expander Connections
Posted by: -z0r- - 05-12-2018, 07:44 AM - Forum: General Questions - Replies (4)

Hello everyone,
Just a quick question (also yay first post):

How long are the expander's connection ribbon cables? Can the expanders be placed in separate rows in my rack or do they need to sit next to the nerdseq itself?
My current rack is getting kind of full and finding more than the hp required just for the nerdseq on a single row is becoming very difficult.

Is it possible to have the expanders on the row above and below the nerdeq?
 
Cheers

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