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I’ve tried the glide function and read the manual and a few forum posts about it but still it does weird things I don’t understand, possibly a bug? 
Imagine a simple pattern, with a c0 note at step 1 and a c3 note at step 16 for instance. I connect the cv out to 1/oct of an osc. Running this… bleep bloop, all good. Now when I add some glide cv using the patch screen, I get glides between the 2 notes. Still all good. Now I want different glides per note, so it glides up as it reaches the c3 note and instantly plays the c0 note. So I put GL C value of 000 in the fx1 column of the c0 note and GL C value of 002 in the fx1 column of the row with c3 note. Now the glide seems totally broken. It just plays a fixed cv value. What am I doing wrong?
What are your GLCS values?

Note that GL C and GLCS are related and TOGETHER determine the details of the glide (same as with GL M and GLMS).
(10-31-2021, 04:12 PM)mgd Wrote: [ -> ]What are your GLCS values?

Note that GL C and GLCS are related and TOGETHER determine the details of the glide (same as with GL M and GLMS).

Yes I am aware of that... To keep it simple the glcs value is untouched (0). I've tried with other values too. Again, in the patch screen this indeed affected the glides as expected. After the steps described above it doesnt do anything (changing glcs values)
A GLCS of 0 is the smallest possible value for the steps and results in the slowest possible glide. What happens when you increase this value to something much bigger just for testing?

I'm possibly interating what you already are aware of:
Small values for GLCS slow down the glide while small values for GL C speed up the glide.
Likewise large values for GLCS speed up the glide while large values for GL C slow down the glide.

The problem is finding a sweet spot Smile
Yes that is correct, still a glc of 1 or 2 and a glsc of 0 should yield an audible glide. It works when I set it up in the patch screen.
(10-31-2021, 01:39 PM)SB-SIX Wrote: [ -> ]I’ve tried the glide function and read the manual and a few forum posts about it but still it does weird things I don’t understand, possibly a bug? 
Imagine a simple pattern, with a c0 note at step 1 and a c3 note at step 16 for instance. I connect the cv out to 1/oct of an osc. Running this… bleep bloop, all good. Now when I add some glide cv using the patch screen, I get glides between the 2 notes. Still all good. Now I want different glides per note, so it glides up as it reaches the c3 note and instantly plays the c0 note. So I put GL C value of 000 in the fx1 column of the c0 note and GL C value of 002 in the fx1 column of the row with c3 note. Now the glide seems totally broken. It just plays a fixed cv value. What am I doing wrong?

Can you send me an example project or a screenshot of it please
so I can see if it behaves well ( and probably explain why it behaves like this). I can’t follow this now completely.
I am not aware of a bug at the moment and the glide function didn’t change for years now. (Which doesn’t mean anything of course ;-)  )
(10-31-2021, 07:46 PM)XORadmin Wrote: [ -> ]
(10-31-2021, 01:39 PM)SB-SIX Wrote: [ -> ]I’ve tried the glide function and read the manual and a few forum posts about it but still it does weird things I don’t understand, possibly a bug? 
Imagine a simple pattern, with a c0 note at step 1 and a c3 note at step 16 for instance. I connect the cv out to 1/oct of an osc. Running this… bleep bloop, all good. Now when I add some glide cv using the patch screen, I get glides between the 2 notes. Still all good. Now I want different glides per note, so it glides up as it reaches the c3 note and instantly plays the c0 note. So I put GL C value of 000 in the fx1 column of the c0 note and GL C value of 002 in the fx1 column of the row with c3 note. Now the glide seems totally broken. It just plays a fixed cv value. What am I doing wrong?

Can you send me an example project or a screenshot of it please
so I can see if it behaves well ( and probably explain why it behaves like this). I can’t follow this now completely.
I am not aware of a bug at the moment and the glide function didn’t change for years now. (Which doesn’t mean anything of course ;-)  )

Ok did some more testing, and the problem is project specific. When starting a new project, it works as expected. Still not sure what is going on in that other project, but it is reproducable in there. It is not an important project so I'll just discard that one.
(11-01-2021, 11:31 AM)SB-SIX Wrote: [ -> ]
(10-31-2021, 07:46 PM)XORadmin Wrote: [ -> ]
(10-31-2021, 01:39 PM)SB-SIX Wrote: [ -> ]I’ve tried the glide function and read the manual and a few forum posts about it but still it does weird things I don’t understand, possibly a bug? 
Imagine a simple pattern, with a c0 note at step 1 and a c3 note at step 16 for instance. I connect the cv out to 1/oct of an osc. Running this… bleep bloop, all good. Now when I add some glide cv using the patch screen, I get glides between the 2 notes. Still all good. Now I want different glides per note, so it glides up as it reaches the c3 note and instantly plays the c0 note. So I put GL C value of 000 in the fx1 column of the c0 note and GL C value of 002 in the fx1 column of the row with c3 note. Now the glide seems totally broken. It just plays a fixed cv value. What am I doing wrong?

Can you send me an example project or a screenshot of it please
so I can see if it behaves well ( and probably explain why it behaves like this). I can’t follow this now completely.
I am not aware of a bug at the moment and the glide function didn’t change for years now. (Which doesn’t mean anything of course ;-)  )

Ok did some more testing, and the problem is project specific. When starting a new project, it works as expected. Still not sure what is going on in that other project, but it is reproducable in there. It is not an important project so I'll just discard that one.

I would like to see whats going on even with this project. You can alway send me through email.
(11-01-2021, 11:34 AM)XORadmin Wrote: [ -> ]
(11-01-2021, 11:31 AM)SB-SIX Wrote: [ -> ]
(10-31-2021, 07:46 PM)XORadmin Wrote: [ -> ]
(10-31-2021, 01:39 PM)SB-SIX Wrote: [ -> ]I’ve tried the glide function and read the manual and a few forum posts about it but still it does weird things I don’t understand, possibly a bug? 
Imagine a simple pattern, with a c0 note at step 1 and a c3 note at step 16 for instance. I connect the cv out to 1/oct of an osc. Running this… bleep bloop, all good. Now when I add some glide cv using the patch screen, I get glides between the 2 notes. Still all good. Now I want different glides per note, so it glides up as it reaches the c3 note and instantly plays the c0 note. So I put GL C value of 000 in the fx1 column of the c0 note and GL C value of 002 in the fx1 column of the row with c3 note. Now the glide seems totally broken. It just plays a fixed cv value. What am I doing wrong?

Can you send me an example project or a screenshot of it please
so I can see if it behaves well ( and probably explain why it behaves like this). I can’t follow this now completely.
I am not aware of a bug at the moment and the glide function didn’t change for years now. (Which doesn’t mean anything of course ;-)  )

Ok did some more testing, and the problem is project specific. When starting a new project, it works as expected. Still not sure what is going on in that other project, but it is reproducable in there. It is not an important project so I'll just discard that one.

I would like to see whats going on even with this project. You can alway send me through email.

Ok I've sent the project. Cheers!
Yes, I checked it and indeed the random FX function is turned on for FX1 of track 1 where you want to use the glide settings.
Here the FX payload of the effect will always be overruled by a selected range. I guess you turned it on somehow by accident (can be either in the track setup screen or from a FX in the sequence)
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