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Hi,

I came back from weekend and the next time I started NerdSeq all Tracks 1/V outputs did not work as expected. After a time a transposed in Seq.Mode every track with 24 semitones and behaviour was like before.

I have to questions: 

- is there another option to transpos a track beyond that, because I'd prefer to have every track on C0 for the specific OSC?
- did I miss something in the setup screens where to setup this correctly?


As you can see I am quite new to NS and still learning daily Wink  and I did not find an earlier thread in the forum.

So, if anyone has a tip for me or a link into a thread where this was formerly discussed, you'd really help me ;-)
(02-09-2023, 08:32 AM)Ruido Wrote: [ -> ]Hi,

I came back from weekend and the next time I started NerdSeq all Tracks 1/V outputs did not work as expected. After a time a transposed in Seq.Mode every track with 24 semitones and behaviour was like before.

I have to questions: 

- is there another option to transpos a track beyond that, because I'd prefer to have every track on C0 for the specific OSC?
- did I miss something in the setup screens where to setup this correctly?


As you can see I am quite new to NS and still learning daily Wink  and I did not find an earlier thread in the forum.

So, if anyone has a tip for me or a link into a thread where this was formerly discussed, you'd really help me ;-)

They are multiple transpose possibilities. Transpose per track, Global transpose, then the Offset switch is also kind of a transpose. Also the automators can apply a transposition.
All these can be enabled manually or from the sequence or for example through the CV inputs or via Midi. (and probably something I forgot right now)

So my guess is that you did one of these in some way. They are no known issues with the transpositions currently.

Anyways, you can send me your project and I can check if any transpose is active there.
Thx I got it done via Trck Transpose, I that nk that was the smartest way. I only thought that there might be another way to solve it while it impacted every oscillator. Thank you for your quick reply,