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Full Version: Generative Beats
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Here's my idea for some conditional funkiness / generative beats. Where a typical beat will play with a chance of the kick or snare deviating to an adjacent step.

A counter is being clocked by the global clock output. 
I'm using Trig 4 to reset the counter every 8 steps (but it's cool to mess around with different lengths/rhythms for different meters/variations). 
Kick will trig on step 1 with a probability of instead trigging on step 8. 
Snare will trig on step 5 with a probability of instead trigging on step 4. 
The sum of these two trigs will choke another trig, in this case a breakbeat that's cycling between slices on each trig, and there is some probability on it. 

I'll eventually explore mapping the probabilities to midi cc. but this was enough to wrap my head around.

Here's a link to video and CSV of the mapping if you're interested.