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Full Version: Release Candidate Firmware V1.21 RC4
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For whatever reason the update on RC3 does not work for me. After successful upgrade I get a blank screen. I've tried several times now with no luck. Downgrading back to 1.20 worked fine but the same issue occurred when installing it again.
(02-20-2020, 11:19 PM)XORadmin Wrote: [ -> ]RC3:
- changed the order for modular track player so tables are handled right after the FX
- Mark, Copy + Paste + Delete now possible in the sequencer screen while a running sequencer
- Even more CV16 stuff under the hood

I haven't updated to 1.21, will do over the weekend but it sounds like some very cool features added indeed yet again. Adding oscillators is genius and makes the Nerdseq even more versatile.

I'm particularly happy about being able to edit/delete while running, that is going to be great for performance and also helps to keep the flow going being able to do edits on the fly.

Looking forward to the CV16 expander, will be sure to pick one up when it's available. Wonderful work!
(02-21-2020, 12:51 AM)funqpatrol Wrote: [ -> ]Is track lenght going to be in that release?

No
(02-21-2020, 03:14 AM)skybox Wrote: [ -> ]For whatever reason the update on RC3 does not work for me.  After successful upgrade I get a blank screen.  I've tried several times now with no luck. Downgrading back to 1.20 worked fine but the same issue occurred when installing it again.

Ah sorry. I uploaded a new RC3 again. I shouldn't do the maintaining things late at night :-)
So some of you would have to download again. For some it'll work already.
(02-21-2020, 08:12 AM)ianski Wrote: [ -> ]
(02-20-2020, 11:19 PM)XORadmin Wrote: [ -> ]RC3:
- changed the order for modular track player so tables are handled right after the FX
- Mark, Copy + Paste + Delete now possible in the sequencer screen while a running sequencer
- Even more CV16 stuff under the hood

I haven't updated to 1.21, will do over the weekend but it sounds like some very cool features added indeed yet again. Adding oscillators is genius and makes the Nerdseq even more versatile.

I'm particularly happy about being able to edit/delete while running, that is going to be great for performance and also helps to keep the flow going being able to do edits on the fly.

I got to warn you. Just as i said, it is possible that by copying/deleting that your track which is currently playing will stop. So with great power comes great responsibility Big Grin
I added some safety features for that though, but these match the current rules. So if the ground is taken from a playing track it will search up if there is still a pattern and if there isn't, it'll stop.
(02-20-2020, 03:23 PM)BartBral Wrote: [ -> ]I just found a second SEGA-controller and tried that. And that also has some glitchy behaviour.
It glitches a bit different though. If I press "start-button" on that controller it also inputs random values, but only randomly scrolls from right to left while inputting these random values. Not down and to the left as my other controller did.

What I think is strange, is that if I must believe this schematic:
https://gamesx.com/wiki/doku.php?id=cont...ntroller_3
The UP and DOWN buttons on the controller are going (almost) straight into the NerdSeq... And are not connected to the START button except for the resistor-array. And when using them to navigate the NerdSeq also works as expected. I will try to see if the problem is in the resistor-arrays (of both units) if I have some laying around. 

Otherwise I suspect the scanning of the button presses... I'll go and measure thing now.



This all isn't a big problem for me though, I never really use the controller anyway. I just tried because I had an idea of connecting/hacking some encoders to the controllers, because Hein wanted to use euclidean input with a knob, to have instant snare-rolls in live situations... I thought of hacking it with the I/O controller-port... That's when I noticed it wasn't doing what I wanted, and was a bit bitchy-glitchy.


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Edit: It can't be the Resistor-Array in the controller, because both controllers just have 9 separate 10K resistors instead. There is a 100nF (I think it is decoupling) cap in there as well. I will see if replacing that will solve me problem.
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Edit: Edit: Nope, it wasn't the decoupling caps either. :_(

I just tested the SEGA stuff and it works well here (for what it can do). So i expect to either your controllers are not allright or the IO-Expander is not how it should be. Mostly it is the controller.
I just ordered a brand new one... For only €8,-
(02-21-2020, 11:55 AM)BartBral Wrote: [ -> ]I just ordered a brand new one... For only €8,-

From Behringer? Big Grin
Haha, for one second i thought you were talking about the Expander , haha
LOL!!!
THANKYOU!!! Smile
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