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captainhooke

Latest Threads
Midi Track Prelisten
Forum: General Questions
Last Post: XORadmin
15 minutes ago
» Replies: 6
» Views: 39
Firmware V1.19
Forum: Firmware
Last Post: RandomNerd
3 hours ago
» Replies: 18
» Views: 485
Automator screen does not...
Forum: Beauty and less important bugs/glitches
Last Post: XORadmin
10 hours ago
» Replies: 1
» Views: 16
'More Triggers 16' Expand...
Forum: NerdSEQ Expanders
Last Post: Odan
Yesterday, 05:48 PM
» Replies: 3
» Views: 82
*NO BUG* 1.19: Color info...
Forum: Beauty and less important bugs/glitches
Last Post: joe_biomassa
04-17-2019, 11:04 PM
» Replies: 2
» Views: 31
What is this mystery expa...
Forum: NerdSEQ Expanders
Last Post: skybox
04-17-2019, 02:53 PM
» Replies: 7
» Views: 62
*SOLVED* Nerdseq as Maste...
Forum: Beauty and less important bugs/glitches
Last Post: XORadmin
04-17-2019, 09:08 AM
» Replies: 11
» Views: 430
*IMPROVED* Long filename ...
Forum: Beauty and less important bugs/glitches
Last Post: XORadmin
04-17-2019, 09:06 AM
» Replies: 6
» Views: 175
*SOLVED* References to ol...
Forum: Beauty and less important bugs/glitches
Last Post: XORadmin
04-17-2019, 09:03 AM
» Replies: 4
» Views: 77
*SOLVED* Soloing tracks i...
Forum: Beauty and less important bugs/glitches
Last Post: XORadmin
04-17-2019, 09:03 AM
» Replies: 2
» Views: 49

 
  Midi Track Prelisten
Posted by: captainhooke - Yesterday, 07:14 AM - Forum: General Questions - Replies (6)

Hi,

In the CV tracks when I use midi recording i hear the notes as i play, but in the new midi track i can record but i'm not hearing what im playing. only after it loops back around I can hear what i played.

this makes it very hard to record a sequence and i don't think this behaviour is meant this way?

my midi is routed as following:

Deepmind 12 out > Octatrack in

Octatrack out > Nerdseq in

Nerdseq out > Digitone in

Then I use the midi sequencer in Octatrack to route midi back to the deepmind or through to the nerdseq to the digitone.

Anything that I'm missing?

Huh

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  Automator screen does not update during playback
Posted by: skybox - 04-17-2019, 11:24 PM - Forum: Beauty and less important bugs/glitches - Replies (1)

Something I noticed when testing out the automator today; the playback indicator ( [ ] and > symbols) does not update during playback unless you "refresh" the screen by pressing one of the cursor buttons.  I included a simple NRD file so you can see for yourself.  Not really anything huge but I was freaking out thinking I didn't understand how to trigger automations properly.



Attached Files
.nrd   AUTO.NRD (Size: 548,72 KB / Downloads: 1)
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  *NO BUG* 1.19: Color information lost when copying in the Sequencer screen
Posted by: joe_biomassa - 04-17-2019, 12:01 AM - Forum: Beauty and less important bugs/glitches - Replies (2)

Hi! A bug so minor that i doubted if I should report it at all: in sequencer screen when you copy sequences (e.g. to make another "island") their color is not copied. Or maybe it's not a bug but how it's intended to be?

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  What is this mystery expander?
Posted by: skybox - 04-16-2019, 07:00 PM - Forum: NerdSEQ Expanders - Replies (7)

Just saw this when looking at the trigger expander video.  What do we have here? Tongue

[Image: ExGfivY.jpg]


Just realized it might not be an expander at all and could be a standalone module too! Doesn't change my curiosity though.

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  Metropolis / Ryk M-185 style sequencing
Posted by: funqpatrol - 04-16-2019, 04:05 AM - Forum: Feature requests - No Replies

Hi all,

Not sure if it's already possible but looking into the manual I don't see how.

My suggestion would be to implement a metropolis style sequencing that perfoms a certain number of repeat of that step on every clock pulse before continuing to the next step. with the folowing prameteres:


FX1: pulse/repeat count up to 8 or more per step
FX2: skip or glide per step
FX3: gate mode (hold, repeat, single or rest) per step

easy Smile what do you guys think? that would be unreal to have that.

Thanks for considering!

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  Track Clock Change
Posted by: CarmeloP - 04-15-2019, 05:22 PM - Forum: Feature requests - Replies (1)

Hi,

I just uploaded the new FW and I just saw that as soon as you are into the NERD menu of track the timing above the screen stop moving. I would love to see it running so I'll be able to manage the clock division in a better way.

Thank you so much for all the update, love the Nerdseq more and more !

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  'More Triggers 16' Expander
Posted by: XORadmin - 04-15-2019, 11:26 AM - Forum: NerdSEQ Expanders - Replies (3)

The 'More Triggers 16' Expander is finally available which adds 16 more Trigger/Gate outputs to the NerdSEQ.

It took a while and many availability questions, but they here now. Next to the multiple outputs they are new screens added to the NerdSEQ which allow comfortable and flexible usage of the expander!
Check this small overview to find out what it can do and what to expect:




It's available now in the XOR Webshop in Grey and in Black.

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Thumbs Up Firmware V1.19
Posted by: XORadmin - 04-15-2019, 11:19 AM - Forum: Firmware - Replies (18)

A massive update just arrived. Adding some long awaited features, some unexpected stuff and fixes.
Also there is support for expanders included and the 'More Triggers 16' expander is available now, too. Check another thread here for that one.

Some important information before you update:
- make a backup of your SD Card and especially of your projects 
- Old Projects from V1.18C and older can simply be loaded with the new version. Projects are not full downward compatible. So they might be some oddities if for expample saved with V1.19 and loading it with an older version V1.18 or earlier.

Here is a list of all the changes:
- Added: Midi sequencing:
    - new pattern screen for 4 note polyphonic (+ Velocity) sequencing per track.
    - Midi track support Notes, Pitchbend, Program Change, Polyphonic and Channel Aftertouch, CC, NRPN, flexible assignment of tracks and midi channels
    - Midi notes can be played (cloned) on the local modular tracks (CV & Gate) if wanted.
    - Most Midi commands can also be controlled by the automators
    - Midi Probabilities: Note1, Note2, Note3, Note4, FX1, FX2, FX3
    - Flexible Limiter for automation to Midi to reduce Midi data
- Added: NSA (Nerd Sound Adapter) Expander support. Beside the Midi expander 4 additional expanders can be connected which are then integrated in the sequencer.
- Expanders can be assigned to one or multiple tracks.
- Firmware updates of the expanders simply possible via the NerdSEQ. So new features are also possible for the expanders. As reliable as NerdSEQ firmware updating.
- Trigger 16 Expander:
    - Provides 16 more Trigger/Gate outputs with all functions the local trigger outputs can do (eg. Trigger Length, Delayed Gate, Retriggering....)
    - Binary output to be able to create some cool dividers
    - Added Trigger 16 screens and sequencing + integration with all FX and Automators.
    - Added drummatrix to allow classic drum sequencing with a good overview
    - Square wave generation to trigger output from automator lfo
- Added Track Setup screen for all track types where Track specific settings can be done.
- Fixed: when pressing stop twice (or stop track from FX) could insert problems
- Fixed: Possible crash when starting the sequencer with an empty project from external clock
- Added: General Track Assign screen where tracks can be assigned to either Internal CV/Gate, Midi or to the available expanders.
- Added: FX command to start a pattern from the sequencer by position
- Fixed: Avoid Sample retriggering without a playing sample
- Added: SHIFT+DELETE on a Note column acts now as either 'Delete Note' or as 'Insert Note Off', no browsing down to lowest note needed anymore.
- Fixed: possible SEGA gamepad freeze situation after saving
- Fixed: Muting for sample patterns with odd groove settings
- Added: Start playing possible from all regular screens now
- Fixed: Compact pattern function with copy/paste clipboard
- Added: Copy paste between compatible pattern columns. Copy and paste can be from all notes to all notes, triggers to triggers, grooves to grooves from different pattern types. Content can now also be copied between the 2 sample parts.
- Added: Per track multiplier / divider. Dividers and Multipliers can be either live assigned to a track or via FX command.
    Dividers/Multipliers: /32,/16,/8, /7,/6,/5,/4,/3,/2, *2,*3,*4,*5,*6,*7,*8)
- Visual updates: Sequencer screen layout, divider settings are shown per track, introduced VU meters for the samples, main clock indicator update
- Added: Colors on sequencer screen. Change the colors of special parts for fast recognition
- Enhanced: Longer filenames support for sample loader
- Added Enabling/Disabling of Midi clock output

So get it, check it out. Make videos. Spread the word. Buy the expander ;-)
But most important, enjoy!!!

The new firmware is attached here. This time also as .zip, so you need to unpack it into the firmware folder te be able to use it.

The updated manual is available in this thread:
https://xor-electronics.com/forum/showth...hp?tid=370

Please check the firmware update thread as well and read in the manual in case of any update issues.



Attached Files
.hex   nerdseq.hex (Size: 2,48 MB / Downloads: 51)
.zip   nerdseq.zip (Size: 850,11 KB / Downloads: 20)
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  User manual V1.0.6
Posted by: XORadmin - 04-15-2019, 11:17 AM - Forum: Nerdseq - No Replies

I uploaded a new manual V1.0.6 which includes all information about the firmware version V1.19.



Attached Files
.pdf   nerdseq_manual_1_0_6.pdf (Size: 3,06 MB / Downloads: 74)
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  LFOs - offset
Posted by: depaffect - 04-14-2019, 03:24 AM - Forum: General Questions - Replies (2)

I only get an entire LFO cycle (ie the positive and negative parts) if the offset is set to the maximum; 2047

If the offset is set to 0, i only get the positive part of the LFO (the negative part sliced off)

Is this deliberate? A bug? It seems quite strange.

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