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Import MIDI files to Nerd...
Forum: Feature requests
Last Post: XORadmin
6 hours ago
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CV16 - 'add' modulation
Forum: NerdSEQ Expanders
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6 hours ago
» Replies: 2
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PRF timing
Forum: General Questions
Last Post: XORadmin
Yesterday, 06:39 PM
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Q re best practise for ga...
Forum: General Questions
Last Post: mgd
Yesterday, 06:14 PM
» Replies: 6
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Option regarding entering...
Forum: Feature requests
Last Post: XORadmin
Yesterday, 04:31 PM
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Edit multiple notes at on...
Forum: Feature requests
Last Post: spilthyfred
01-24-2021, 10:06 PM
» Replies: 3
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Mark in all directions
Forum: Feature requests
Last Post: cybird
01-24-2021, 12:07 PM
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CV16 some notes not being...
Forum: General Questions
Last Post: mgd
01-23-2021, 02:28 PM
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Tip: Randomly selecting a...
Forum: General Questions
Last Post: mgd
01-22-2021, 05:39 PM
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I2C Expander
Forum: NerdSEQ Expanders
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01-22-2021, 01:58 PM
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  PRF timing
Posted by: banjodan - Yesterday, 06:23 PM - Forum: General Questions - Replies (1)

Just to clarify, if I use PRF1 in FX2, it won't affect the probability of any FX1 command in the same row, but go into effect on the next row, is that correct?

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  Option regarding entering FX
Posted by: Kubase - 01-26-2021, 05:30 PM - Forum: Feature requests - Replies (5)

Hi,

Would it be possible to have an option whereby an FX wouldn't take effect until Shift is released?

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  Q re best practise for gates on CV16
Posted by: mgd - 01-24-2021, 08:30 PM - Forum: General Questions - Replies (6)

Hi Forum,

what is the best practise for generating gates with the CV16?

Currently I've setup my CV16 such that all odd numbered outputs are set to -5V - +5V and used for notes and the even numbered outputs are set to 0V - +10V and used for gates/env (CV2 is gate/env for CV1, CV4 for CV3 and so on). At the moment I'm not doing anything fancy. The even numbered columns contain solely ^11 for gate/env and -16 for rests.

While that basically works for me I'm suspecting this might not be the smartest way to do things and would like to know what others do.


The reason I'm suspecting the above might not be best practise is, that I'm currently trying to sequence 9 concurrent melodylines on three CV16 tracks (3 note columns and 3 gate/env columns per track):
Track 1: CV1-6
Track 2: CV7-12
Track 3: CV13-16 + LOC CV6 + LOC MOD6

My first suprise was that ^11 and -16 aren't supported on LOC MODn tracks (why is that so?)

I then changed the Track 3 setup to:
CV13-16 + LOC CV5 + LOC CV6

When I now play Track 3 alone I basically hear all 3 voices albeit the gate/env on LOC CV6 behaves noticeably different from those on CV14 and CV16, namely -16 has no audible effect.

When I play all 3 tracks together (9 melodylines) LOC CV5 does not play any notes. However it emits a constant voltage resulting in a droning VCO (which is what you expect from a constant voltage).

Have I hit some sort of limit?
Am I doing something silly (and what)?

Any advice welcome,
kind regards,
Michael

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  Edit multiple notes at once
Posted by: spilthyfred - 01-24-2021, 05:24 AM - Forum: Feature requests - Replies (3)

It would be awesome if it were possible to edit multiple notes (and possibly other column values) at the same time.

This could maybe be done using the "Mark" feature. When in mark mode, if only ONE COLUMN is being highlighted (such as the note column), one could mark a selection of notes and then use SHIFT + CURSOR RIGHT or LEFT to change each note selected up or down. SHIFT + CURSOR UP or DOWN could be used to change the octave of multiple notes at once too.

This would be especially useful once global scales are available, as one could transpose a selection of notes through the selected scale!


I could see this being very useful for other columns too - for instance having the ability to change multiple Trigger values, MOD values, or FX values at the same time. One would just need to make sure that when in mark mode, only one column was being marked at a time.

Please consider this as a possibility as it would be a massive time saver, especially if it were paired with the upcoming global scales feature.

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  Mark in all directions
Posted by: spilthyfred - 01-24-2021, 04:50 AM - Forum: Feature requests - Replies (3)

Currently when marking a selection for copying and pasting, it is only possible to make a selection to the right and downward from the cursor point.

Would it be possible to also allow making a selection to the left and upward from the cursor? Basically I would like to be able to draw a box in any direction from the cursor point.

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  CV16 some notes not being played
Posted by: mgd - 01-23-2021, 10:06 AM - Forum: General Questions - Replies (2)

Hi Forum,

I have been playing around with sequencing 3 tracks with 3 notes and gates/mods per track (i.e. 9 notes and mods in total). The track setup is like this:
Track 1: ext CV 1-6 (notes and gates/mods alternating)
Track 2: ext CV 7-12 (notes and gates/mods alternating)
Track 3: ext CV 13-16, ext CV 5-6 (notes and gates/mods alternating)

Obviously ext CV 5 and 6 were allocated twice. For the time being I don't care and meanwhile I changed those two tracks to local  CV 6/local mod 6.

The strange behaviour I encountered was with the double allocation of ext CV 5-6.

All 3 tracks have patterns in all sequencer rows from 00 to 0F.

Here is what happened:
I played the whole 3 tracks starting from sequencer row 00 and in row 02 Track 3 missed out on a couple of notes.
Tried again from 00 and again the notes were missing.
Then played Track 3 alone from row 02 and the notes were there.
Then played Track 3 alone from row 00 and the notes were there.
Now played all tracks from row 02 and the notes were there.
Going back one row and played all tracks from row 01 and the notes were there.
Going back one row and played all tracks from row 00 and the notes were missing.

Went into track setup, loaded calibration data, moved the cursor around a bit and played all tracks from row 00 again and all notes were there. From here on I have not been able to make the notes disappear during playback again.

I switched off my modular in case it is an initial setup issue but so far the problem did not reappear. I also have changed the double allocation of ext CV 5-6 as described above.

I have no idea wether the loading of calibration data for the CV16 had anything to do with it but I thought I'd report the whole thing in case someone else stumbles across something similar.

Kind regards,
Michael

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  Tip: Randomly selecting alternating patterns
Posted by: grib - 01-22-2021, 03:19 PM - Forum: General Questions - Replies (5)

I have been experimenting with adding more randomness to my Nerdseq patterns, especially for percussion tracks where it can really spice things up. Tables are a great tool for adding simple fills, and the PRTB effect can make this random which is great (random triplet fills on hihat-type patterns are fun). But I have been wanting to have a way to select one of several completely different alternate patterns for a snare fill and had a hard time getting it to work. I finally did so I thought I'd write up a little tip in case anyone else wants to do this. 

My intent is to have pattern 00 be the "base" snare pattern, and have it alternate with a pattern randomly selected from 01, 02, 03, and 04. So like 00 -> 01 -> 00 -> 03 -> 00 -> 01 -> 00 -> 04 etc. 

The key thing I realized was that if you hit multiple STSP fx before the end of the pattern the last one wins, and in any case nothing happens until you reach a BRK or the end of the full pattern.

So in my Sequencer view I have the snare track like so (in track 1): 

00
--
01 
02
03
04

Then in the last 6 steps of the Pattern 00 FX1 and FX2 columns: 

PRF1 019  ; set prob of FX1 to 25%
STSP 102  ; 25% chance to jump to 01
STSP 103  ; 25% chance to jump to 02
STSP 104  ; 25% chance to jump to 03
STSP 105  ; 25% chance to jump to 04, otherwise play 00 again
BRK 000  PRF1 064   ; end pattern and reset FX1 prob to 100% 

And in the last steps of patterns 01 -- 04: 

STSP 100 ; start pattern 00 again
BRK 000 ; end pattern

The mathematically-minded will recognize that there's not exactly 25% chance of each pattern being jumped to; the earlier ones are more likely to win (it's about 25% for 01, 19% for 02, 14% for 03, 10% for 04, and 31% that 00 will be played again) but that's good enough for me. You can tweak PRF1 from step to step if you want to even it out. 

EDIT: My probabilities are wrong above Sad  Since the last one wins and all 4 steps get executed, the later ones are more likely to win! More like 10% for 01, 14% for 02, 19% for 03, 25% for 04, 31% that 00 is played again. 

Enjoy!
bg

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  Probability for table triggers?
Posted by: josker - 01-22-2021, 12:23 PM - Forum: General Questions - Replies (1)

Hi! 

I'm trying to create a table filled with triggers and a probability for those to trigger. The FX column is:

PRTR 0001
TRIG 0010
TRIG 0010
TRIG 0010
TRIG 0010
TRIG 0010
PRTR 0064

^All of those triggers are played each time. Tried with the TRG1 effect, as well, same effect. Could someone point me to the right direction? 

Thanks!

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  CV Input for Input live tranpose the track without anything plugged in
Posted by: cfdj - 01-21-2021, 09:04 PM - Forum: General Questions - Replies (1)

In the "Input / Record Setup" even though there is nothing placed in the jacks if choose any of the live input (e.g. to "transpose all") it does straight away transpose the sequence. Is that normal?

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  MIDI/Sega expander for sale
Posted by: cfdj - 01-20-2021, 08:50 PM - Forum: Everything Else - No Replies

I hope this is the right place. I have a midi/sega expander for sale. 40 euro.

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