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Latest Threads
Release Candidate Firmwar...
Forum: Firmware
Last Post: banjodan
Today, 01:46 AM
» Replies: 48
» Views: 853
Gate/triggers not trigger...
Forum: Beauty and less important bugs/glitches
Last Post: hquad
Yesterday, 01:16 PM
» Replies: 5
» Views: 87
Memo/note for each track
Forum: Feature requests
Last Post: Fsuchs
08-22-2019, 01:51 PM
» Replies: 1
» Views: 102
External clock reset -> p...
Forum: Beauty and less important bugs/glitches
Last Post: hquad
08-21-2019, 04:59 PM
» Replies: 0
» Views: 16
SD card included
Forum: Everything Else
Last Post: XORadmin
08-21-2019, 02:43 PM
» Replies: 1
» Views: 22
User scales
Forum: Feature requests
Last Post: spilthyfred
08-20-2019, 02:28 AM
» Replies: 7
» Views: 235
Expander Wishlist
Forum: NerdSEQ Expanders
Last Post: skybox
08-17-2019, 05:44 PM
» Replies: 2
» Views: 76
Mute/UnMute trigger seq
Forum: General Questions
Last Post: XORadmin
08-17-2019, 01:17 PM
» Replies: 3
» Views: 142
my noob questions
Forum: Nerdseq
Last Post: mathieu morel
08-11-2019, 09:17 PM
» Replies: 2
» Views: 86
Mark highlight breaks on ...
Forum: Beauty and less important bugs/glitches
Last Post: skybox
08-09-2019, 08:21 PM
» Replies: 0
» Views: 27

  External clock reset -> progress indicator
Posted by: hquad - 08-21-2019, 04:59 PM - Forum: Beauty and less important bugs/glitches - No Replies

I noticed a minor glitch. Seems when the external clock is stopped and a reset pulse comes in, the sequencer resets, but the progress bar on the screen isn't cleared. FW 1.19. Doesn't stop me from anything but I found it worth noting anyway.

My setup: One channel of Pamela's New Workout at 24 ppqn to external Clock In. Another PNW channel set to send a reset pulse (Low to High) when stopped. Connected to external Reset In. Start sequencer, start PNW; eventually, stop PNW in the middle of the 64 steps and restart. Watch the progress bars on NerdSeq.

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Thumbs Up SD card included
Posted by: hquad - 08-21-2019, 12:37 PM - Forum: Everything Else - Replies (1)

Package arrived today (from Musicstore, where I also ordered a new case along with it). Works, all good. Yay to "Knurlies included" as well.

I was wondering if an SD card would be included and turns out, there is, with some samples and tiny sample projects. I don't think I've read that anywhere. Maybe it would be worthwhile to mention the SD card in the product description. Thanks for a well-rounded package, not to mention the excellent sequencer.

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  Mark highlight breaks on Up/Down
Posted by: skybox - 08-09-2019, 08:21 PM - Forum: Beauty and less important bugs/glitches - No Replies

While using the Mark function, when I try to use the UP or DOWN key on the Sequencer screen it breaks the highlight thus rendering it unusable.  Instead I have to use the cursor up/down. Pattern screen works as expected.

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  Gate/triggers not triggering some modules
Posted by: shledge - 08-07-2019, 06:39 PM - Forum: Beauty and less important bugs/glitches - Replies (5)

I noticed that my Nerdseq doesn't trigger my doepfer A-140-2 dual ADSR, even though it normally works fine with other 5v gates/triggers. The behaviour is the same regardless how long I make the gates, or if I play live.

I have looked up on Muffwiggler and people confirmed the dual ADSR is a bit "picky" with gates, so it's not the fault of the Nerdseq itself! Upon looking at an oscilloscope, I noticed the gates from the Nerdseq are very, very slightly "soft" at the edges, which I think is causing the issue. The modules which trigger the dual ADSR successfully have a "harder" edge to their gates.

Is this something that can be changed in software, or is it a hardware limitation? It's no big deal if not, I can look into modifying the dual ADSR to make it less picky if needs be.

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  More than 8 chars for Project names
Posted by: atimbral - 08-06-2019, 07:35 PM - Forum: Feature requests - Replies (1)

Could we please have more than 8 characters to name Projects? I've got a bunch of cryptic abbreviations that I don't remember what they mean from 1 week to another. There’s lots of room on the Load Project screen for longer names.

I think the only other place that the Project name appears is on the Sequencer screen, and that space looks like it is limited to 8 characters, but you could just truncate the name and add 3 dots (…) at the end. If that made it too ambiguous, the user can just hop back to the Project screen where the full name of the current project is displayed at the top for reference.

Maybe something in the range of 15-20 chars? Is this possible?

Also, a way to organize the files on the Load Project screen would be nice. At least alphabetical order.

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Lightbulb Expander Wishlist
Posted by: skybox - 08-05-2019, 07:34 PM - Forum: NerdSEQ Expanders - Replies (2)

Inspired by a similar thread on the Intellijel Forum, would love to see what others would like on the hardware side of NerdSeq!  Not so much a request thread, as the requests section seem to have the sequencer software itself in mind.

I know a lot of people are looking forward to envelopes in the automator (I definitely am), but I would love to see an expander dedicated to generating analog envelopes that could be controlled in a tracker-style env/vol column (for example Renoise or LSDJ), one for each track much like the trigger and MOD rows.

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  With NerdSeq slaved, how to start/stop connected MIDI device?
Posted by: StateAzure - 08-05-2019, 06:31 PM - Forum: General Questions - Replies (2)

I'm currently running a setup with Vector as master, sending CV clock to NerdSeq. I'm then running the MIDI out from NerdSeq into the Digitakt MIDI IN, as I want to do Program Changes to sequence the pattern changing on the Digitakt. I've managed to do that successfully, but I can't control the Digitat to start/stop with the NerdSeq.

To start the Digitakt in time, I have to arm it, by doing the shift-start on the NerdSeq pattern. Then when I hit start on the Vector everything starts in time. But when I stop the Vector everything stops except the Digitakt, so it just continues..Is there any way to force a stop command over the MIDI out on NerdSeq when it's slaved like this?

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  trigger Vs cv, mod arrival
Posted by: Friend of Dogs - 08-05-2019, 04:43 PM - Forum: Beauty and less important bugs/glitches - Replies (5)

every once in a while I have time to try new set ups,  I seem to come back to old issues. Something I’ve run into in the past trying to set up voices works fairly well no audible issues.  But one style set up I consistently run into issues with is drums where the voice of samples is controlled by either the mod or the cv.

I use one of the first 6 channels, trigger controls the trigger.., mod or cv controls which drum hit or timbre, and the last remaining one controls some parameter of the sound. Every sound source I’ve tried has the same results. The nerdseq triggers the previous sound chosen, and then plays the choice on the next round. Meaning the cv is a step behind the trigger. I’ve tried this with numerous instruments

Er-301 sound computer:
Sample set up with slices
Cv is set up for picking samples per note(c = slice 1, c# = slice 2 etc)
Trigger is set to trigger, however trigger plays the previous choice and the current
For this module it’s solvable very easily by setting up a micro delay on the triggers input forcing the trigger to wait until the proper sample has been chosen by the cv. 

1010 bitbox
Same situation as er301, but had visual display of the previous trigger blipping before the current one would come up. I actually sent via email once. 
There was no hope for this thing, eventually sold it.

Same deal as the other two

Noise eng basimilus iteritas alter , or akemies taiko being controlled by Malekko voltage block 
Trigger triggers the drum source
Cv is sent to the voltage block to choose one of its 16 slots, then voltages are sent to the multiple input parameters of the drum modules.

Same deal, the trigger triggers the previous sound and not the current chosen sound, then waits to trigger it the next time around. 

Has anyone else had this problem. Am I doing something wrong? Or is there an option which I’m not taking within the nerdseq. This is the kind of thing that is small enough to push off and deal with later but sinister enough to prevent you from gettin any work done. 


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  How to silence a step using probability
Posted by: atimbral - 08-02-2019, 01:22 AM - Forum: General Questions - Replies (2)

Here's another NOOB question...One of the most common things I do with sequencers is to control the probability of steps playing or not. Not skipping steps but making them silent, no note & no trigger/gate. I thought this would be simple with the Nerdseq using FX PRCV and/or PRTR, but I can’t make it happen, nor can I see another method of accomplishing this.

Here’s a simple hypothetical: a scale pattern C D E F G repeating; I want to set a probability that the E row will be silent sometimes. (I use Autofill triggers, so they’re all set at 40).

PRCV will not do this; it only affects the Note column and will simply affect the probability of the previous rows note to repeat. PRTR also will not do this; it only affects the Trigger column, and even when there is no Trigger, the Note is still present. Using PRCV & PRTR together, set at the same probability, will occasionally give the desired result, but not very practical because their probabilities don’t often align, of course.

The result I’m looking for is equivalent to hand editing the row with the E, replacing the Note with a [  ], and deleting its Trigger.

So can anyone tell me a simple way to do this with the Nerdseq? If not, maybe Thomas could include another FX that does both together with the same probability?

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  Octave/Interval transpose
Posted by: atimbral - 07-29-2019, 08:23 PM - Forum: General Questions - Replies (3)

Okay, I'm still pretty new at the Nerdseq; sorry if this is too basic. I haven't been able to figure out how to do a very simple thing: select a block of notes and move them up/down an octave or some other interval. I know there's gotta be a way to do this (without FX or Table please), but I can't seem to find anything in the manual!

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