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Latest Threads
Release Candidate Firmwar...
Forum: Firmware
Last Post: joe_biomassa
51 minutes ago
» Replies: 138
» Views: 3.929
Inserting an empty row in...
Forum: General Questions
Last Post: SB-SIX
Today, 09:44 AM
» Replies: 2
» Views: 21
Reset track FX does not r...
Forum: General Questions
Last Post: SB-SIX
Today, 08:47 AM
» Replies: 2
» Views: 24
Set Up
Forum: Your Setup
Last Post: XORadmin
Yesterday, 07:20 PM
» Replies: 1
» Views: 42
Clock step editing
Forum: Nerdseq
Last Post: XORadmin
Yesterday, 06:44 PM
» Replies: 4
» Views: 28
User scales
Forum: Feature requests
Last Post: spilthyfred
Yesterday, 01:37 AM
» Replies: 10
» Views: 365
OK button to enter patter...
Forum: General Questions
Last Post: spilthyfred
10-12-2019, 09:27 PM
» Replies: 13
» Views: 185
Probability features
Forum: Feature requests
Last Post: hododri
10-12-2019, 03:23 PM
» Replies: 3
» Views: 213
Midi expander
Forum: NerdSEQ Expanders
Last Post: XORadmin
10-09-2019, 08:51 PM
» Replies: 1
» Views: 36
DIN SYNC mis-reports BPM
Forum: Beauty and less important bugs/glitches
Last Post: XORadmin
10-09-2019, 10:05 AM
» Replies: 1
» Views: 26

  More than 8 chars for Project names
Posted by: atimbral - 08-06-2019, 07:35 PM - Forum: Feature requests - Replies (4)

Could we please have more than 8 characters to name Projects? I've got a bunch of cryptic abbreviations that I don't remember what they mean from 1 week to another. There’s lots of room on the Load Project screen for longer names.

I think the only other place that the Project name appears is on the Sequencer screen, and that space looks like it is limited to 8 characters, but you could just truncate the name and add 3 dots (…) at the end. If that made it too ambiguous, the user can just hop back to the Project screen where the full name of the current project is displayed at the top for reference.

Maybe something in the range of 15-20 chars? Is this possible?

Also, a way to organize the files on the Load Project screen would be nice. At least alphabetical order.

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Lightbulb Expander Wishlist
Posted by: skybox - 08-05-2019, 07:34 PM - Forum: NerdSEQ Expanders - Replies (3)

Inspired by a similar thread on the Intellijel Forum, would love to see what others would like on the hardware side of NerdSeq!  Not so much a request thread, as the requests section seem to have the sequencer software itself in mind.

I know a lot of people are looking forward to envelopes in the automator (I definitely am), but I would love to see an expander dedicated to generating analog envelopes that could be controlled in a tracker-style env/vol column (for example Renoise or LSDJ), one for each track much like the trigger and MOD rows.

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  With NerdSeq slaved, how to start/stop connected MIDI device?
Posted by: StateAzure - 08-05-2019, 06:31 PM - Forum: General Questions - Replies (2)

I'm currently running a setup with Vector as master, sending CV clock to NerdSeq. I'm then running the MIDI out from NerdSeq into the Digitakt MIDI IN, as I want to do Program Changes to sequence the pattern changing on the Digitakt. I've managed to do that successfully, but I can't control the Digitat to start/stop with the NerdSeq.

To start the Digitakt in time, I have to arm it, by doing the shift-start on the NerdSeq pattern. Then when I hit start on the Vector everything starts in time. But when I stop the Vector everything stops except the Digitakt, so it just continues..Is there any way to force a stop command over the MIDI out on NerdSeq when it's slaved like this?

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  trigger Vs cv, mod arrival
Posted by: Friend of Dogs - 08-05-2019, 04:43 PM - Forum: Beauty and less important bugs/glitches - Replies (7)

every once in a while I have time to try new set ups,  I seem to come back to old issues. Something I’ve run into in the past trying to set up voices works fairly well no audible issues.  But one style set up I consistently run into issues with is drums where the voice of samples is controlled by either the mod or the cv.

I use one of the first 6 channels, trigger controls the trigger.., mod or cv controls which drum hit or timbre, and the last remaining one controls some parameter of the sound. Every sound source I’ve tried has the same results. The nerdseq triggers the previous sound chosen, and then plays the choice on the next round. Meaning the cv is a step behind the trigger. I’ve tried this with numerous instruments

Er-301 sound computer:
Sample set up with slices
Cv is set up for picking samples per note(c = slice 1, c# = slice 2 etc)
Trigger is set to trigger, however trigger plays the previous choice and the current
For this module it’s solvable very easily by setting up a micro delay on the triggers input forcing the trigger to wait until the proper sample has been chosen by the cv. 

1010 bitbox
Same situation as er301, but had visual display of the previous trigger blipping before the current one would come up. I actually sent via email once. 
There was no hope for this thing, eventually sold it.

Same deal as the other two

Noise eng basimilus iteritas alter , or akemies taiko being controlled by Malekko voltage block 
Trigger triggers the drum source
Cv is sent to the voltage block to choose one of its 16 slots, then voltages are sent to the multiple input parameters of the drum modules.

Same deal, the trigger triggers the previous sound and not the current chosen sound, then waits to trigger it the next time around. 

Has anyone else had this problem. Am I doing something wrong? Or is there an option which I’m not taking within the nerdseq. This is the kind of thing that is small enough to push off and deal with later but sinister enough to prevent you from gettin any work done. 


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  How to silence a step using probability
Posted by: atimbral - 08-02-2019, 01:22 AM - Forum: General Questions - Replies (2)

Here's another NOOB question...One of the most common things I do with sequencers is to control the probability of steps playing or not. Not skipping steps but making them silent, no note & no trigger/gate. I thought this would be simple with the Nerdseq using FX PRCV and/or PRTR, but I can’t make it happen, nor can I see another method of accomplishing this.

Here’s a simple hypothetical: a scale pattern C D E F G repeating; I want to set a probability that the E row will be silent sometimes. (I use Autofill triggers, so they’re all set at 40).

PRCV will not do this; it only affects the Note column and will simply affect the probability of the previous rows note to repeat. PRTR also will not do this; it only affects the Trigger column, and even when there is no Trigger, the Note is still present. Using PRCV & PRTR together, set at the same probability, will occasionally give the desired result, but not very practical because their probabilities don’t often align, of course.

The result I’m looking for is equivalent to hand editing the row with the E, replacing the Note with a [  ], and deleting its Trigger.

So can anyone tell me a simple way to do this with the Nerdseq? If not, maybe Thomas could include another FX that does both together with the same probability?

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  Octave/Interval transpose
Posted by: atimbral - 07-29-2019, 08:23 PM - Forum: General Questions - Replies (3)

Okay, I'm still pretty new at the Nerdseq; sorry if this is too basic. I haven't been able to figure out how to do a very simple thing: select a block of notes and move them up/down an octave or some other interval. I know there's gotta be a way to do this (without FX or Table please), but I can't seem to find anything in the manual!

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  Release Candidate Firmware V1.20 RC4
Posted by: XORadmin - 07-26-2019, 12:15 PM - Forum: Firmware - Replies (138)

Hello there,

as mentioned before i was very busy to get the new firmware ready before my vacation.
So here we are with a new release candidate for version 1.20! Be aware that it is not 100% finished yet as i didn't have enough time in the end to finish and test everything i wanted. But i expect it will only be details.
Also, keep in mind as i am off right now for my vacation as you read it, there will be only limited to no support. So help yourself! Most is self explaining and if not maybe others here can help.

As usual, this is a release candidate. Not intended for productive use (though i used it and would use it for my live stuff and productive) as i can't guarantee any unexpected side effects. Also saved projects will guaranteed work for the release version but are not backwards compatible to 1.19 or earlier. So be aware to backup your projects first!!!
And you can always go back to the stable versions in case of any issues.

Here is whats new, fixed and so on:

- added Launchpad integration (BETA). Connect a Launchpad PRO through midi (Or mk2 or mini through a midi host USB adapter if you can get this working. Keep in mind that the mini doesn't have all the colours). Enable in Input/Record settings, choose the Launchpad for a midi channel and don't forget to enable Midi data input aswell!! Makes most sense when using colours in the sequencer screen. Following is implemented here:  (where the shift button is the lowest right button on the launchpad)
Sequencer screen: Shows the coloured sequences. Press the matrix will start the pattern or trigger (or trigger cueuepoint) the pattern just as the start button. With shift it starts or triggers the whole row.
Right Buttons from UP to DOWN:
A: Scroll up.    With Shift: Page up
B: Scroll down.    With Shift: Page down
C: Combined with a button from the matrix: Enter the pattern screen of that one
D: Combined with a matrixbutton: Scale up track. With Shift: Scale down track(these are the track multipliers and dividers)
E: Combined with matrixbutton: Go to normal scale = normal track clock
F: Combined with matrixbutton: Stop track (toggle...same as normal stop button, press matrix twice to stop directly). With shift: Stop sequencer
G: Combined with matrixbutton: Jump directly to the other pattern same step. With Shift: Whole row
H: Shift button.
Top row of buttons are track 1..8 for mute or solo combined with shift.
In pattern screen:
CV/Gate track: Set/reset the trigger for each step on the matrix. Button shift is a TAP where you can add the triggers on the fly.
Trigger16 track: Edit the drummatrix first 8 triggers. Matrix goes from top to bottom and the right buttons choose steps 1..8, 9..16..etc to step 64.
Top button 8 will bring you back to the sequencer screen
Thats what it can do for now and keep in mind that this is beta and far away from finished. I will start an own discussion thread about the possibilities and what it will be in the end. Sidenotice: No, i will not support any other gear except for that i think it would be really cool to support and fits totally the needs. No, this is not Ableton, this is an implementation that should fit the NerdSEQ workflow in the best possible way. And it will only be full ready together with the Expander which adds some extras that i think fit to the workflow! to be continued...
- added: Manual calibration for CV inputs (in calibration screen below). Use first the lower part, choose a low note, the detected note is shown, change the calibration values to get as close to the note as possible, choose a high note, go to the RNG part and get to the high note a s close as possible, maybe repeat. As closed as possible means that the value next to the correct note should be 0 in the best case or some minors +- values.
- added cursor/step edit from midi or from CV inputs. (Input/Record settings) Insert a note when enabled and if on note column in pattern screens. Hold key will remove the note again. Sets a gate for note on and a trigger if released on same step, else a note off if released on another step for CV.
Adds a note for midi, adds a kill notes if released on the same step or a note off if released on another step.
- fixed: BRK was filled in with 0009 in some cases
- fixed: multiple automators for slow LFO and noise could run weird
- fixed: reset FX values for Trigger16, changed the view a bit in current values
- added: pre-listening also for MOD values instead of only notes
- fixed: marking in midi patterns not correct visibly
- fixed: MARK -> SHIFT+DOWN didn’t work well in Midi and Trigger16
- fixed: for stop song from FX setting unexpected triggers
- fixed: for invalid groove setting.
- fixed: FX in trigger16. Smart send turned off now so all functions will always work.
- added: more info in statusbar for Midi and Trigger16
- fixed: Mute track fix for Midi + Trigger16, stops midi notes
- added: Transpose for individual tracks. Transposing the individual tracks or global transpose can be avoided by turning off the transpose per track (avoid) in track setup.
- added: individual transposes will be reset on reset track fx or SPFX command
- added: major updates for CV input live and recording adds the following:
CV Live input -> Transpose track, Transpose all tracks  (note C-5 / 5 Volt is middle note for transposition), quantize to CV, position X, position Y, Start , Stop, Sample Gate/Pitch/Offset/Slot  Use shift up/down/left/right when setting up. All settings can be set up for each individual input and some only makes sense when combined.
CV Recording input -> Note, Mod, Gate, Trigger, Cursor/Step CV, Cursor/Step Gate (these for editing notes through the CV inputs), Sample Pitch/Gate/Slot. Recording into the step is now highly optimized and can read much faster triggers (5ms guaranteed) and records CV when it is stable.
CV can now record properly into different kind of tracks, outputs are also changing now if not in record mode, so you cna preview before enabling recording.
- added: Major Midi input update. Removed the fixed channel -> track dependency and added a flexible routing for midi channels.
Midi routing includes:
Live input -> Live playing into tracks (Input) CV/Gate tracks: play notes, change the MOD output via modwheel, pitchbend. Midi tracks: allows polyphonic playing into midi
including pitchbend, CC, Aftertouch, program change etc.  Trigger16: Sets/Resets each trigger via notes C-5 and upwards.  Sample: play sample with pitch. Modwheel sets sample slot.
Midi-> Track Transpose: Transposes the destination where the middle note is C-5. Also transpose all in the settings.
CC-Mapping: Not included yet...didn't have enough time but will be in the release version
Launchpad types
Midi Record input-> CV, Gate/Trigger, MOD into CV/Gate tracks. If released on the same track then a trigger is inserted. Midi tracks: Polyphonic recording of nearly everything (as long as the FX columns are empty). Notes insert a Kill note if released on the same step. If no fx is empty but another kill note, then it will insert a kill all 4 notes. Worst case no note off and manual editing needed. Full is full Smile Trigger16: Record triggers into the drum matrix. Sample: Records into first sample column, sample slot can be changed via modwheel.
- added: In all cases when recording, if in pattern screen on the notes, pressing the table button will live delete the steps.
- added many minor mini fixes and changings not worth to notice.
- still to do some minor stuff, but will be added when i am back

* Update RC2 *
Yes, i forgot a slight thing in the CV recording part, so it was imossible to actually record. Fixed in the newly attached  RC2

*Update RC3 *
- added fine delay for triggers. (Track setup). Triggers, Retriggers and FE (Trigger on) (only from trigger column) can be a bit delayed compared to the CV value. (Please be aware that it is possible that projects already saved with V1.20 might have trigger values filled in. You might have to reset these to 0 manually!!! No issues with old projects, Values of 0 turn the delay off).
- added User Interface Screen in Setup!!!! Check it out yourself!! 
- fixed aftertouch and program change recording and live playing for midi-in
- fixed sample setup screen so the transpose settings (Allow or disallow) for these work as well.
- A filled in trigger in the trigger column does always overrule a autogate of a filled in note now, even if the trigger doesn't trigger cause of probability settings.
- Added Page Up/Down buttons in the calibrate screen, so one can jump directly to the trigger or input settings without changing all the outputs.
- Fixed Midi-Recording where note off's could be written to the wrong track.
- Fixed pitchbend for Midi -> CV playing or recording

* Update RC4 *
- added mute and Solo for trigger16 expander (works like regular mute/solo but then in the trigger16 pattern screen on triggers 1..8/9..16 or drummatrix)
- added mute to launchpad in trigger16 screen on top buttons
- Fixed some Launchpad Colours
- Colours on Launchpad for uncoloured Patterns on sequencer screen
- New recording functions for CV/Gate and Trigger recordings including delayed recordings for slow CV's  (keystep workaround)
- added CV passthrough mode
- added Volt/Hz and 1.2V/Oct (buchla) scaling for outputs (couldn't test with hardware myself, so this is up to you)
- Added 'Nudge' function, (project screen->Tempo->SHIFT+OK+UP/DOWN/LEFT/RIGHT) for fine and rough nudge
- little visible fix for DINSYNC
- added 'enter pattern on OK' function (setup setting). Also OK creates only a new pattern when the field was empty.
- If no pattern is available anymore, add a status message. Fixed also a bug if the last available pattern was used.
- Bugfix when using stop track functions (trigger staying on fixed)
- added note transpose of marked values from sequencer screen (really changes notes in the patterns)
- added MOD note transpose
- added function to change global transpose on a zero transition or when pressing/holding OK changing directly
- Added track transpose to sequencer screen Nerd menu. All tracks have also their own transpose now.
- Fixed loading issue of older projects < V1.19 where the automator settings were messed up
- added pre-listening also for midi tracks when pressing OK or holding OK and navigating (also polyphonic)
- fixed Page UP/Down in sequencer screen when marked

Download the release candidate below, follow the firmware update rules and if you get stuck there and it doesn't work, read the many threads about it and it will be fine!! Updating always works!

Attached Files
.zip   nerdseq.zip (Size: 963,48 KB / Downloads: 8)
.hex   nerdseq.hex (Size: 2,83 MB / Downloads: 4)
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  add 4th page to "More Triggers" Pattern Screen
Posted by: banjodan - 07-21-2019, 09:08 PM - Forum: Feature requests - Replies (4)

I have an application for my More Triggers expander that requires all 16 outputs. It would be really nice if I could manipulate them all from the same track without having to swap TR1-TR8 for TR9-TR16. Would it be possible to add a 4th page to the Pattern screen that has TR9-TR16? Then maybe the swap function just swaps the order of pages 1 and the new page 4 so that TR9-16 show up on page 1 and TR1-TR8 show up on page 4. That would be so helpful!

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  Mute/UnMute trigger seq
Posted by: cavimaster - 07-21-2019, 01:55 PM - Forum: General Questions - Replies (7)

Hi here,

Sorry because it is maybe a dumb question but I can't find how to "mute/UnMute" a specific output in the trigger seq mode (with 16trigger extension)
If I have th BD on out1, snare on out2, CH on out3 , etc. I would like quickly mute/UnMute a spécific output. You know wath I mean ? 

It is possible ? and if yes how ?

Thank you  Heart
... and sorry for my english

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  SPFX 002 Gate/Trig stays high
Posted by: Barney Rubble - 07-20-2019, 10:51 AM - Forum: Beauty and less important bugs/glitches - Replies (7)

Set CV Track to 4* speed - Pattern 1 some notes and triggers

Pattern 2 contains SPFX 002 Track Stop now

When I run pattern 2 SPFX 002 the gate/trig output remain at 5v

This behaviour does not happen at 2* or Normal speed - the gate/trig is 0 volts when SPFX 002 is run.

Is this a bug related to the trigger expander just posted?

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