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Kill FX parameter - MOD track
#1
I have been trying to understand the Kill FX in the modular tracks. I get that KILL 000 prevents the gate/trigger for that note. The manual says kill can create "really short gates/triggers or every possible gate timing." So is the timing absolute (mS ??) or relative to the next note (% of a step?) What exactly are the units for kill?

For example, I am working with a sequence with a fairly fat ASR envelope out of Maths and the default trigger gap (?? ms) slurs the notes. I worked it out with GROOVE and [] but it is cumbersome since I have to keep track of pairs of lines like so:

Note           Groove
C#4             6 
---                A   <<<
[]                 1   <<<
A                 6

I would much rather do:

Note           FX
C#4            --- 
---               ---  
---               KILL ???
A                ---

I am not sure about the timing but @100 BPM it is maybe 100 mS gap I am looking for? How would that translate into KILL parameter?

Thanks,

-james
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Messages In This Thread
Kill FX parameter - MOD track - by originaljimdandy - 10-02-2023, 02:21 PM
RE: Kill FX parameter - MOD track - by XORadmin - 10-02-2023, 02:59 PM
RE: Kill FX parameter - MOD track - by XORadmin - 10-03-2023, 04:25 AM

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