12-12-2020, 02:13 AM
I don't think there's a very elegant way of doing that. Not sure if it's entirely possible
You could however, have your "normal" trigger16 drum pattern playing - and have have perhaps TRBL 000 (trigger binary low) as an effect on every step.
Then set a CV Input to overrule that FX (so , if it's on FX1 pick FX1 Overrule in the Automator), so you can get some kind of fill in pattern using an external CV
Then for the Amplitude of that automator, select a different automator slot
Put a CV Input on that. If you used a gate as the CV Input; you'd get a fill in when the gate was high, and your normal drum pattern when the gate is low.
The pattern of the fill in you'd need to experiment with the first CV Input that is controlling the Trigger Binary effect
Actually if you used 2 FX slots with the Trigger Binary effect - you could perhaps put the effect on every second step in the first FX channel (for a 1/8th drum roll) and on every step on the second FX channel - and maybe use 2 CV inputs so that one would control the slower fill and other CV input would control the faster fill. Obviously if your drum pattern is on a higher resolution you could make them essentially 1/16 and 1/32 fill patterns
You could alternatively play with probability on certain steps but I find the probability a bit kooky on the Nerdseq and it's currently not possible (from my experience) to ensure a 0% probability that something would happen ... so parts of your fill would "slip" in occasionally
You could however, have your "normal" trigger16 drum pattern playing - and have have perhaps TRBL 000 (trigger binary low) as an effect on every step.
Then set a CV Input to overrule that FX (so , if it's on FX1 pick FX1 Overrule in the Automator), so you can get some kind of fill in pattern using an external CV
Then for the Amplitude of that automator, select a different automator slot
Put a CV Input on that. If you used a gate as the CV Input; you'd get a fill in when the gate was high, and your normal drum pattern when the gate is low.
The pattern of the fill in you'd need to experiment with the first CV Input that is controlling the Trigger Binary effect
Actually if you used 2 FX slots with the Trigger Binary effect - you could perhaps put the effect on every second step in the first FX channel (for a 1/8th drum roll) and on every step on the second FX channel - and maybe use 2 CV inputs so that one would control the slower fill and other CV input would control the faster fill. Obviously if your drum pattern is on a higher resolution you could make them essentially 1/16 and 1/32 fill patterns
You could alternatively play with probability on certain steps but I find the probability a bit kooky on the Nerdseq and it's currently not possible (from my experience) to ensure a 0% probability that something would happen ... so parts of your fill would "slip" in occasionally