A new years release with some minor changings and fixes:
- Changed Delete with moving up and marked delete with moving up. Uses the UP button now instead of the DOWN button. ( SHIFT+UP+DELETE)
- When navigating through the FX types in the pattern screen, the Pitch, FX and tempo settings are getting default values instead of 00. Here tempo gets the current tempo setting automatically
- Fixed that when a JUMP (via break) is active, that another (not quantized) pattern that is selected to play next will now play as expected
- Break got a new function. Now if a value in the break function is filled in, then it repeats the pattern X times (value)
So for break they are these possibilities:
BRK 000 -> Breaks the pattern after the current position
BRK 105 -> Player jumps to pattern row 5
BRK 002 -> Player repeates the pattern 2 times (plays it 3 times) (to break position)
As the sample tracks got 2 tracks inside and if the repeat and Jump commands are used on the same row, then the Jump got a higher priority
Also here, if a new pattern is selected to be played next, the repeat function is being canceled and the BRK works like a BRK 000
Updated manual here:
http://xor-electronics.com/nerdseq_manual_0_9_7/
Happy new year!
- Changed Delete with moving up and marked delete with moving up. Uses the UP button now instead of the DOWN button. ( SHIFT+UP+DELETE)
- When navigating through the FX types in the pattern screen, the Pitch, FX and tempo settings are getting default values instead of 00. Here tempo gets the current tempo setting automatically
- Fixed that when a JUMP (via break) is active, that another (not quantized) pattern that is selected to play next will now play as expected
- Break got a new function. Now if a value in the break function is filled in, then it repeats the pattern X times (value)
So for break they are these possibilities:
BRK 000 -> Breaks the pattern after the current position
BRK 105 -> Player jumps to pattern row 5
BRK 002 -> Player repeates the pattern 2 times (plays it 3 times) (to break position)
As the sample tracks got 2 tracks inside and if the repeat and Jump commands are used on the same row, then the Jump got a higher priority
Also here, if a new pattern is selected to be played next, the repeat function is being canceled and the BRK works like a BRK 000
Updated manual here:
http://xor-electronics.com/nerdseq_manual_0_9_7/
Happy new year!
PLEASE use the search function if something have been asked or discussed before.
Every (unnessesary) forum support means less time to develop! But of course, i am here to help!
Every (unnessesary) forum support means less time to develop! But of course, i am here to help!