Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Random triggers
#1
My Nerdseq+expanders are still on their way but I have a question that I can't seem to find an answer to. 
I am wondering if there is a way to emulate the random trigger/fill features of a TipTop Circadian rhythms. Is there is a way to do random triggers with the push of a button or when a gate goes high on the Nerdseq cv input? on the TipTop CR you can push a button while it is running and it will temporarily add in random triggers while the button is pushed. The TipTop CR has different buttons for different time divisions. I am wondering if I can re-create this on the Nerdseq. The purpose would be to take a static beat and add variability on-the-fly for fills.
Can the Nerdseq accept a gate to toggle random triggers on/off on various outputs and maybe a cv to control time division? I am imagining something like when the gate goes high on the nerdseq cv input, the assigned outputs will then output a trigger at every 16th(cv controllable division) note with probability of 50% of trigger actually happening, and when the gate at the Nerdseq cv input is low it will continue to output whatever the current pattern is.
Reply
#2
I don't think there's a very elegant way of doing that. Not sure if it's entirely possible

You could however, have your "normal" trigger16 drum pattern playing - and have have perhaps TRBL 000 (trigger binary low) as an effect on every step.

Then set a CV Input to overrule that FX (so , if it's on FX1 pick FX1 Overrule in the Automator), so you can get some kind of fill in pattern using an external CV

Then for the Amplitude of that automator, select a different automator slot

Put a CV Input on that. If you used a gate as the CV Input; you'd get a fill in when the gate was high, and your normal drum pattern when the gate is low.

The pattern of the fill in you'd need to experiment with the first CV Input that is controlling the Trigger Binary effect

Actually if you used 2 FX slots with the Trigger Binary effect - you could perhaps put the effect on every second step in the first FX channel (for a 1/8th drum roll) and on every step on the second FX channel - and maybe use 2 CV inputs so that one would control the slower fill and other CV input would control the faster fill. Obviously if your drum pattern is on a higher resolution you could make them essentially 1/16 and 1/32 fill patterns

You could alternatively play with probability on certain steps but I find the probability a bit kooky on the Nerdseq and it's currently not possible (from my experience) to ensure a 0% probability that something would happen ... so parts of your fill would "slip" in occasionally
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)