FXs that could be super great are TRIG CONDITION and/or ROW CONDITION
Being an intensive user of Elektron Sequencers I can say that this feature makes using probabilities and randomness much more interesting.
It is the fact that, instead of having isolated elements that are triggered (or not), we now have the power to link several events together.
We can imagine much more musical and complex scenarios for the creation of rhythms for example (or melodies):
For example, if the snare drum on step 13 has a probability setting of 90%, we can set a following break (let's say on steps 14,15,16) composed of several elements (Kick, Snare, HiHat...) which will be triggered only when the snare on step 13 is not playing (10%)!
Scenarios are endless.
It's simple but to set up a grid of mutually exclusive or conclusive events (across any of the tracks) could be a neat way to make sequences with randomness and probabilities more exiting.
We could decline this idea for the Nerdseq in this way:
The TRIG CONDITION parameter can set the following trig conditions:
[PRE YES] is true if the most recently evaluated trig condition on the same track was true.
[PRE NO] is true when PRE is not.
[1ST YES] is only true the first time the pattern play (when looped).
[1ST NO] is true when 1ST is not.
[PRE TRACK-2 YES] is true if the most recently evaluated trig condition on Track-2 was true.
[PRE TRACK-2 NO] is true if the most recently evaluated trig condition on Track-2 is not.
[PRE TRACK-3 YES] is true if the most recently evaluated trig condition on Track-3 was true.
[PRE TRACK-3 NO] is true if the most recently evaluated trig condition on Track-3 is not.
and so on...
Maybe it's more solid to think of ROW condition in the Nerseq ? Or maybe we could have both ?
On the Elektrons there is also a FILL condition witch can be activated by a buttons combo (great fo live uses).
Here we can think to attach this concept with the Automator !
Being an intensive user of Elektron Sequencers I can say that this feature makes using probabilities and randomness much more interesting.
It is the fact that, instead of having isolated elements that are triggered (or not), we now have the power to link several events together.
We can imagine much more musical and complex scenarios for the creation of rhythms for example (or melodies):
For example, if the snare drum on step 13 has a probability setting of 90%, we can set a following break (let's say on steps 14,15,16) composed of several elements (Kick, Snare, HiHat...) which will be triggered only when the snare on step 13 is not playing (10%)!
Scenarios are endless.
It's simple but to set up a grid of mutually exclusive or conclusive events (across any of the tracks) could be a neat way to make sequences with randomness and probabilities more exiting.
We could decline this idea for the Nerdseq in this way:
The TRIG CONDITION parameter can set the following trig conditions:
[PRE YES] is true if the most recently evaluated trig condition on the same track was true.
[PRE NO] is true when PRE is not.
[1ST YES] is only true the first time the pattern play (when looped).
[1ST NO] is true when 1ST is not.
[PRE TRACK-2 YES] is true if the most recently evaluated trig condition on Track-2 was true.
[PRE TRACK-2 NO] is true if the most recently evaluated trig condition on Track-2 is not.
[PRE TRACK-3 YES] is true if the most recently evaluated trig condition on Track-3 was true.
[PRE TRACK-3 NO] is true if the most recently evaluated trig condition on Track-3 is not.
and so on...
Maybe it's more solid to think of ROW condition in the Nerseq ? Or maybe we could have both ?
On the Elektrons there is also a FILL condition witch can be activated by a buttons combo (great fo live uses).
Here we can think to attach this concept with the Automator !

