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Starter/VCO tuning
#1
I wondered if a simple setup command for tuning all the CV outs could be a useful feature? As an example in the Nerd menu, it could be possible to have a 'Tuning' parameter which activates by default C3 (can be changed as needed) on all CV outs. This would make it possible to test (set up) all the assigned VCOs making sure they all agree.   

I see this is a reasonably easy task to do without such a function by making a pattern with C3 and cloning it on all tracks (or using FX send). However, I wondered if it could maybe be a very simple and useful parameter to have in one command?  


BTW, if this is already possible, please let me know (and delete this post).
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#2
(06-11-2022, 08:33 AM)joesh Wrote: I wondered if a simple setup command for tuning all the CV outs could be a useful feature? As an example in the Nerd menu, it could be possible to have a 'Tuning' parameter which activates by default C3 (can be changed as needed) on all CV outs. This would make it possible to test (set up) all the assigned VCOs making sure they all agree.   

I see this is a reasonably easy task to do without such a function by making a pattern with C3 and cloning it on all tracks (or using FX send). However, I wondered if it could maybe be a very simple and useful parameter to have in one command?  


BTW, if this is already possible, please let me know (and delete this post).

As you write "this is a reasonably easy task to do without such a function by making a pattern with C3 and cloning it..."

I for that matter would want to tune to A4 (or is it A3?) except for some sources that I wish to tune to A2 (or something else) and I also have some sound sources for which I'm fine with a droning tone while other require regular retrigger (aka drum like or plucky sources). And then I have sound sources connected to MIDI and CV16 outputs that I wish to tune. And as I write this I could imagine I'd even use Trigger16 outputs to tune sound sources though I haven't done it yet.

To sum it up:
I think there are way to many options depending on individual setup for it to be generally useful.

My 0.02€,
Michael
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#3
Hi Michael, I see your point (although I'm not sure what Trigger 16 is - unless you're talking expanders, which I don't have).

I was thinking of Ornament and Crime that has a 'tuning' setting on some of its algorithms, but also it has a setting in the References section where all the outs become whatever note you set it to - default C3* I imagine. In the case of O&C it's annoying to use, as you have to leave the program you're working on 'if' you want to check your system is in tune.

I suggested that 'tuning' could be implemented via Nerd window, since it's related to the system parameters (I imagine) so it doesn't matter where you are, it's easily available.

* = As I suggested, the C3 would be a default setting, but by selecting --> it could be changed to whatever you wish, A4 for example.
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#4
(06-11-2022, 09:57 AM)joesh Wrote: Hi Michael, I see your point (although I'm not sure what Trigger 16 is - unless you're talking expanders, which I don't have).

Both Trigger16 and CV16 are expanders. The former providing 16 Trigger outputs and the later providing 16 CV outputs. When you install 4 CV16 you have a total of 64CV lines on top of what the main module delivers. Insanely powerful Smile.

Once you've installed one (or both) of these expanders you can change the track types to them. The pattern screen for patterns on such tracks then changes accordingly. You can see some of this in the manual. E.g. the CV16 provides 6 lanes (per track) that can be either note or gate - your decision. Where to place the tuning CV and where the gate?

Setting up tuning for these expanders very much depends on how you decided to set up voices/note cv and gate cv. While that probably could be done automagically (by reading the pattern and deriving the voice structure from the values found in the pattern) it essentially is something best done by hand.

And we haven't tackled the problem how to deal with differing trigger/gate pattern depending on the type of voice involved. In case that's not clear:
This is not made up. It is a problem I regularly have.

Last not least:
What actually is the benefit of doing some menu diving to set up a complex voice structure in the Nerd Menu in comparison to just insert a row of tuning patterns?
To me it seems the proposed tuning feature is beneficial for simple voice setups and cumbersome for anything more complex. Why make the simple case even simpler and at the same time all more complex cases more complicated?

Kind regards,
Michael
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#5
Fair enough, it was just a thought. I can indeed just load a preloaded pattern named 'tuner', and then when I've finished load the pattern I need to continue/play.

Seems an easier solution - which I hadn't thought about until now.
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#6
(06-11-2022, 05:20 PM)joesh Wrote: Fair enough, it was just a thought. I can indeed just load a preloaded pattern named 'tuner', and then when I've finished load the pattern I need to continue/play.

Seems an easier solution - which I hadn't thought about until now.

What I actually started doing in all my projects:
Whatever I do sequence it will start on row 02. row 00 is "reserved" for tuner patterns that Ill insert once work on the project has reached a point where I know my voices layout [as that may change from project to project].

The good thing is, the NerdSEQ is so powerful, "there is more than one way to do it" ™ Big Grin

Kind regards,
Michael
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#7
Yes, interesting you mention that (reserving the first row), I'd thought exactly that originally - before suggestion the original idea.
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