Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Linking two Nerdseqs
#1
Since it's unlikely that the track count of the Nerdseq will be increased despite the expanders eating up tracks, perhaps two Nerdseqs could be linked, so that the sequencer screen of the Follower is an extension of the Leader? Meaning, when a row is triggered on the Leader, it is also triggered on the Follower, and so forth. This would make live use of two nerdseqs much easier. 

Maybe possible with I2C, or a CV out to CV In connection? You'd sell more Nerdseqs, and users like me could get 4 each of CV and Trigger tracks and still have 6 modular and 2 sample tracks.
Reply
#2
How many tracks do you need?
On paper you currently have 8 tracks. However in practice there's more:
- each MIDI track is effectively 4 notes
- each CV16 track gives you 3 notes including gates/envelopes or 6 notes or any combination thereof plus at least 3 additional CV by means of the FX columns
- each Trigger16 track gives you 16 trigger tracks/lanes

How many concurrent tracks/notes/triggers do you actually need?

Note I'm not judging your requirements, I'm just curious.

Kind regards,
Michael
Reply
#3
Every event on a given track shares the same Groove and pattern length. All 16 drum triggers have the same groove and pattern length, all 4 midi notes in a midi track, etc.

This makes it difficult to do, for example, polymetric grooves where I have multiple instruments in patterns of different lengths or different groove settings. So I do actually need more TRACKS as opposed to multiple events in a track.
Reply
#4
You didn't actually answer the question w/r to how many concurrent tracks you need but from your answer I take it you need more than 8 concurrent different rythms for your polyrythmic compositions.

As I said, no judgement, just curious.

You could sync two or more NerdSEQ through CLOCK and RESET and I know that others have done that. You probably could link them via MIDI as well but I have not tried that.
Reply
#5
(10-20-2023, 01:52 PM)mgd Wrote: You didn't actually answer the question w/r to how many concurrent tracks you need but


I didn't answer it directly because it's a rhetorical question, coming at the end of a recap of the Nerdseq's many abilities - none of which are relevant to the thread topic.

There may be a workaround for my particular needs when tables are implemented for Trigger tracks but we'll have to wait and see.

But, the functionality I'm suggesting in the first post could still be useful even for those who don't share my particular concern with rhythm.

Quote:You could sync two or more NerdSEQ through CLOCK and RESET and I know that others have done that. You probably could link them via MIDI as well but I have not tried that.

I am quite aware of how clock, reset and sync work.

I am suggesting a bit of additional functionality for playing live with 2 Nerdseqs. Nothing more, nothing less.
Reply
#6
(10-20-2023, 08:00 PM)knights who say neve Wrote:
(10-20-2023, 01:52 PM)mgd Wrote: You didn't actually answer the question w/r to how many concurrent tracks you need but


I didn't answer it directly because it's a rhetorical question, coming at the end of a recap of the Nerdseq's many abilities - none of which are relevant to the thread topic.

There may be a workaround for my particular needs when tables are implemented for Trigger tracks but we'll have to wait and see.

But, the functionality I'm suggesting in the first post could still be useful even for those who don't share my particular concern with rhythm.

Quote:You could sync two or more NerdSEQ through CLOCK and RESET and I know that others have done that. You probably could link them via MIDI as well but I have not tried that.

I am quite aware of how clock, reset and sync work.

I am suggesting a bit of additional functionality for playing live with 2 Nerdseqs. Nothing more, nothing less.

Would like to do the same.

Have you figured anything out?

how bout shooting program changes from a midi track in  "Master Nerdseq" to "Slave Nerdseq"? 

are rows Launchable via program change messages?
Reply
#7
(04-22-2024, 07:16 PM)chriswest Wrote:
(10-20-2023, 08:00 PM)knights who say neve Wrote:
(10-20-2023, 01:52 PM)mgd Wrote: You didn't actually answer the question w/r to how many concurrent tracks you need but


I didn't answer it directly because it's a rhetorical question, coming at the end of a recap of the Nerdseq's many abilities - none of which are relevant to the thread topic.

There may be a workaround for my particular needs when tables are implemented for Trigger tracks but we'll have to wait and see.

But, the functionality I'm suggesting in the first post could still be useful even for those who don't share my particular concern with rhythm.

Quote:You could sync two or more NerdSEQ through CLOCK and RESET and I know that others have done that. You probably could link them via MIDI as well but I have not tried that.

I am quite aware of how clock, reset and sync work.

I am suggesting a bit of additional functionality for playing live with 2 Nerdseqs. Nothing more, nothing less.

Would like to do the same.

Have you figured anything out?

how bout shooting program changes from a midi track in  "Master Nerdseq" to "Slave Nerdseq"? 

are rows Launchable via program change messages?

You can connect them via Midi and then you can launch rows, you can sync them if you want to including the Song Position Pointer on pattern changes etc.
PLEASE use the search function if something have been asked or discussed before.
Every (unnessesary) forum support means less time to develop! But of course, i am here to help!  Smile
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)