(01-07-2024, 01:13 PM)Labrioche Wrote: Hello,No it works well. Your map literally adds the read CV value as trigger ticks and which is surely not what you want.
just updated to FW 2.0C and still don't manage to trigger Track Clock tick correctly.
I was thinking the bugfix:
- fixed player functions if a track is externally 'clocked' by mappings
Correct the behavior
Track 1 clock source is set to:
- MAPPNG
Mapping screen is:
- CV IN 1 -> TRCK TRK1 TICK
Each Trigger advance the track by at least 20 steps, I've tried with very small trigger or longer gate but same behavior.
Not sure what's expected here, I would like the Track advance by 1 step every trigger detected
Use either the pass function or one of the other possibilities to check if the CV value is zero vs it got a value and let it add 1 or more ticks.
Example:
Code:
00 CV IN 1
01 CALC PASS 00=6 > TRCK TRK1 TICKThis generates 6 ticks if the CV input changes from zero to any value. This works if the CV signal is clean and the CV input is calibrated properly. Else you would need to add a threshold like this:
Code:
00 CV IN 1
01 CALC IF > 00VA
02 CALC PASS 01=6 > TRCK TRK1 TICK
PLEASE use the search function if something have been asked or discussed before.
Every (unnessesary) forum support means less time to develop! But of course, i am here to help!
Every (unnessesary) forum support means less time to develop! But of course, i am here to help!

