05-17-2018, 05:06 PM
Hello and Good Morning -
I know we talked about this before (email), and it wasn't a high priority, but that was 6 months ago and I don't want this to get lost, so I hope it's ok to post my controller wish list here too. If anyone else has some input, please do.
I've enjoyed using the NerdSEQ with a Sega controller since the early days, but there are some features missing that always make me have to come back to the front panel. Couple this with the new TV output feature people seem to really want, I think full featured controller support is a little more important than it was (assuming the TV output will be a supported feature).
The selection of which additional function to map to the controller is a tricky one. I've analyzed my own NerdSEQ workflow and identified the buttons I press the most that are not represented on the Sega gamepad in it's current implementation.
'Delete' is by far my most used. After that, my second most used buttons are 'Sequencer' and 'Pattern' as I flip back and forth through the creation of a track.
I'd also like to see the Delete key as the most accessible, so in the end, I came up with the following as the layout I'd like to see for additional controller buttons.
X : Sequencer
Y : Pattern
Z : Delete
Through shift, I believe we could almost automatically gain access to 'Mark', 'Copy' and 'Patch' through these same buttons, so it ends up being much closer to feature complete.
Of course, in those same emails, we had discussed the possibility of completely customizable button layouts (by the user, through settings menu), and this would be of course be the best solution, but adds a lot to your workload.
What does everyone else think? Are these the functions you'd like to see represented on a 6-Button controller? Are there even a lot of other controller users out there? I'm certainly curious to know.
Thanks very much for the time,
I know we talked about this before (email), and it wasn't a high priority, but that was 6 months ago and I don't want this to get lost, so I hope it's ok to post my controller wish list here too. If anyone else has some input, please do.
I've enjoyed using the NerdSEQ with a Sega controller since the early days, but there are some features missing that always make me have to come back to the front panel. Couple this with the new TV output feature people seem to really want, I think full featured controller support is a little more important than it was (assuming the TV output will be a supported feature).
The selection of which additional function to map to the controller is a tricky one. I've analyzed my own NerdSEQ workflow and identified the buttons I press the most that are not represented on the Sega gamepad in it's current implementation.
'Delete' is by far my most used. After that, my second most used buttons are 'Sequencer' and 'Pattern' as I flip back and forth through the creation of a track.
I'd also like to see the Delete key as the most accessible, so in the end, I came up with the following as the layout I'd like to see for additional controller buttons.
X : Sequencer
Y : Pattern
Z : Delete
Through shift, I believe we could almost automatically gain access to 'Mark', 'Copy' and 'Patch' through these same buttons, so it ends up being much closer to feature complete.
Of course, in those same emails, we had discussed the possibility of completely customizable button layouts (by the user, through settings menu), and this would be of course be the best solution, but adds a lot to your workload.
What does everyone else think? Are these the functions you'd like to see represented on a 6-Button controller? Are there even a lot of other controller users out there? I'm certainly curious to know.
Thanks very much for the time,

