01-17-2024, 07:44 PM
Sorry to spam the forum today! Following along on this randomness tutorial has been great to help me learn some things about the module. I've already solved two challenges thanks to XOR Admin, but with every bit of progress I discover something new!
I'm using the Special FX command "random jump" (SPFX 00C) to get a random sequence going from a short pattern, only 8 steps. After this pattern, it should move to the next one which is new, non random pattern. My issue is with the timing. The first pattern will move to next pattern right after playing its final row. Since the first pattern is jumping to a random row with each clock "beat", it doesn't move to the second pattern after 8 beats, but after a random number of beats. As soon as the last row of the first pattern plays, it moves to the next pattern. This puts the second pattern out of sync with the rest of the project because it starts on a random beat (instead of after 8 beats).
(I know I could also use the CBPB command for playing the steps in a random order, but the reason that doesn't work for me is in this thread).
So my question is - is there a way to force my pattern to play 8 steps before moving on, despite having the random jumps from the SPFX command?
I'm using the Special FX command "random jump" (SPFX 00C) to get a random sequence going from a short pattern, only 8 steps. After this pattern, it should move to the next one which is new, non random pattern. My issue is with the timing. The first pattern will move to next pattern right after playing its final row. Since the first pattern is jumping to a random row with each clock "beat", it doesn't move to the second pattern after 8 beats, but after a random number of beats. As soon as the last row of the first pattern plays, it moves to the next pattern. This puts the second pattern out of sync with the rest of the project because it starts on a random beat (instead of after 8 beats).
(I know I could also use the CBPB command for playing the steps in a random order, but the reason that doesn't work for me is in this thread).
So my question is - is there a way to force my pattern to play 8 steps before moving on, despite having the random jumps from the SPFX command?