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(12-27-2018, 04:47 PM)premini Wrote: (12-27-2018, 03:47 PM)XORadmin Wrote: (12-27-2018, 03:11 PM)premini Wrote: I noticed recently that Make Noise LXD and Optomix dont go as brighter when stroke with Nerdseq triggers compared with triggers from another modules. So it makes sense now knowing that the triggers have slightly lower voltage.
The voltages are in the correct range / not too low!! I think you trigger them too short...
Again: +3Volt and higher must be treated as 'High/ trigger'.
The trigger works, no doubt. but LPG are higly senitive of the voltage amount of a trigger. I even pass them thru an attenuator sometimes to get different tones.
Which input do you use for the LXD and the Optomix with NerdSEQ triggers?
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12-29-2018, 12:55 PM
(12-27-2018, 06:31 PM)XORadmin Wrote: (12-27-2018, 04:47 PM)premini Wrote: (12-27-2018, 03:47 PM)XORadmin Wrote: (12-27-2018, 03:11 PM)premini Wrote: I noticed recently that Make Noise LXD and Optomix dont go as brighter when stroke with Nerdseq triggers compared with triggers from another modules. So it makes sense now knowing that the triggers have slightly lower voltage.
The voltages are in the correct range / not too low!! I think you trigger them too short...
Again: +3Volt and higher must be treated as 'High/ trigger'.
The trigger works, no doubt. but LPG are higly senitive of the voltage amount of a trigger. I even pass them thru an attenuator sometimes to get different tones.
Which input do you use for the LXD and the Optomix with NerdSEQ triggers? Ok, i just checked both Make Noise LXD and the Optomix manuals and all inputs of these are no regular trigger but more CV inputs.
As expample LXD expects 0-8Volt on the Control input, 8 - 10 Volt on the strike input etc..
Next example the Octomix: Strike expects a 8 Volt Gate. Signal inputs expect a range from 0 - 8 Volt.
So this is a non issue in this case as the trigger signals of the NerdSEQ are in fact the wrong signals to use as they are strictly 0 / 5 Volt. These inputs of the makenoise stuff mentioned need CV inputs in other ranges to work correctly. Of course you can use either the MOD or CV outputs of the NerdSEQ for it.
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(12-27-2018, 03:11 PM)premini Wrote: I noticed recently that Make Noise LXD and Optomix dont go as brighter when stroke with Nerdseq triggers compared with triggers from another modules. So it makes sense now knowing that the triggers have slightly lower voltage.
Make Noise Rene gate out = 0 low, 8v high.
Orthoganal Devices ER-101 gate out = 0 low, 9v high.
Malekko Varigate 8+ gate out = 0 low, 5v high.
So it varies quite a bit. Gate length and voltage does effect the vactrol inputs. You can use this to your advantage by using the cv or mod outs as suggested and modulate the voltage for some expressive rhythms.
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Hi Thomas,
it seems, that clock output of my NerdSeq has only 2,5V (Firmware 1.19). I've noticed it two days ago only because of Shakmat Modular - White Gallop, it doesnt't work with clock output of NerdSeq, all other modules are fine with it. I've measured the output with Dave Jones O'tool and it shows around 2,5V (I've compared with trigger out and there is around 5V). If I amplify the clock output just a bit, to around 2.7V, White Gallop is starting run. I have workaround for now and send the clock from Euclidean Circles, but at the beginning of this thread and in manual it says, that clock output should be around 5V. Is it something wrong with my unit or may be with current firmware? Or with me?
Thank you!
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(05-25-2019, 07:55 PM)GBRL Wrote: Hi Thomas,
it seems, that clock output of my NerdSeq has only 2,5V (Firmware 1.19). I've noticed it two days ago only because of Shakmat Modular - White Gallop, it doesnt't work with clock output of NerdSeq, all other modules are fine with it. I've measured the output with Dave Jones O'tool and it shows around 2,5V (I've compared with trigger out and there is around 5V). If I amplify the clock output just a bit, to around 2.7V, White Gallop is starting run. I have workaround for now and send the clock from Euclidean Circles, but at the beginning of this thread and in manual it says, that clock output should be around 5V. Is it something wrong with my unit or may be with current firmware? Or with me? 
Thank you!
It should be around 5 volt and the voltage can't be changed by firmware.
Just some things to check:
What's the voltage with the White Gallop and without the White Gallop? If it is fine without and breaks down with the WG, then the input of the WG is the problem. If it is already low (like less than 4,5 volt) without anything connected then it might be a bad output. And if, is the LED still working normally?
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05-27-2019, 05:33 PM
(This post was last modified: 05-27-2019, 05:37 PM by lohacker.)
My clock out voltage is also around 2.5V and doesn't trigger some of my modules like Wogglebug 2014, G8 and Rainmaker, amplifying a little bit fixes this (I also have Knight's Gallop and Four Bricks Rook but out of the case atm). With others works fine (Varigate/Voltage Block, Noise Engineering, Mutables).
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(05-27-2019, 05:33 PM)lohacker Wrote: My clock out voltage is also around 2.5V and doesn't trigger some of my modules like Wogglebug 2014, G8 and Rainmaker (I also have Knight's Gallop and Four Bricks Rook but out of the case atm). With others works fine (Varigate/Voltage Block, Noise Engineering, Mutables)
Just to confirm. How do you all measure? With a running clock and the O'tool voltage measuring? I expect you know that it shows only an average voltage which is with a running clock betwenn 0 and 5 volt = 2.5 volt.
To measure the clock output you need to set the clock (in the calibration menu) and measure without anything connected.
Or you could measure using the scope and see if the pulses of the running clock are around 5 volt.
Wobblebug doesn't count as it doesn't have a clock input but 8 Volt CV inputs -> see it's specs.
G8 should be set to unipolar to work well i guess. Rainmaker should be fine.
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Hello!
I have been trying to use the clock out to my ER-101 (clock threshold 2.5). It doesn't seem to work though. Using a multimeter I tested the (running) clock out. Even at slow BPM (70) the multimeter is jumping around from .99 to 1.5 or 1.8. In calibration mode the clock out measures 2.55.
Sorry I am not very smart with this stuff! I just wanted to say that I am also having trouble clocking the ER-101!
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(05-27-2019, 07:14 PM)userfriendly Wrote: Hello!
I have been trying to use the clock out to my ER-101 (clock threshold 2.5). It doesn't seem to work though. Using a multimeter I tested the (running) clock out. Even at slow BPM (70) the multimeter is jumping around from .99 to 1.5 or 1.8. In calibration mode the clock out measures 2.55.
Sorry I am not very smart with this stuff! I just wanted to say that I am also having trouble clocking the ER-101!
You can't measure with a running clock. Even 70 BPM is too fast for a multimeter. Stopped clock and cursor on 'CLOCK OUT-IN 5'.
Maybe you measure also for the reset output the same way, just to compare.
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(05-27-2019, 05:48 PM)XORadmin Wrote: (05-27-2019, 05:33 PM)lohacker Wrote: My clock out voltage is also around 2.5V and doesn't trigger some of my modules like Wogglebug 2014, G8 and Rainmaker (I also have Knight's Gallop and Four Bricks Rook but out of the case atm). With others works fine (Varigate/Voltage Block, Noise Engineering, Mutables)
Just to confirm. How do you all measure? With a running clock and the O'tool voltage measuring? I expect you know that it shows only an average voltage which is with a running clock betwenn 0 and 5 volt = 2.5 volt.
To measure the clock output you need to set the clock (in the calibration menu) and measure without anything connected.
Or you could measure using the scope and see if the pulses of the running clock are around 5 volt.
Wobblebug doesn't count as it doesn't have a clock input but 8 Volt CV inputs -> see it's specs.
G8 should be set to unipolar to work well i guess. Rainmaker should be fine.
Hello, I don't have a O'tool or a multimeter to precisely measure it. I've used an experimental method by sending the clock out to my Doepfer A152 CV in (it expects 0-5v), with the leds on the right showing how much big is the signal and 4 of them blinks with Nerdseq clock, instead with the Nerdseq trigger outs all 8 blinks (the same with other 5v triggers like Varigate 8+).
Regarding Wogglebug I usually clock it with other modules pretty easily in the 5v range, same with G8, it's just the weak Nerdseq clock out signal that produce this problem, in fact by slightly amplifying it clocks everything.
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