08-02-2019, 01:22 AM
Here's another NOOB question...One of the most common things I do with sequencers is to control the probability of steps playing or not. Not skipping steps but making them silent, no note & no trigger/gate. I thought this would be simple with the Nerdseq using FX PRCV and/or PRTR, but I can’t make it happen, nor can I see another method of accomplishing this.
Here’s a simple hypothetical: a scale pattern C D E F G repeating; I want to set a probability that the E row will be silent sometimes. (I use Autofill triggers, so they’re all set at 40).
PRCV will not do this; it only affects the Note column and will simply affect the probability of the previous rows note to repeat. PRTR also will not do this; it only affects the Trigger column, and even when there is no Trigger, the Note is still present. Using PRCV & PRTR together, set at the same probability, will occasionally give the desired result, but not very practical because their probabilities don’t often align, of course.
The result I’m looking for is equivalent to hand editing the row with the E, replacing the Note with a [ ], and deleting its Trigger.
So can anyone tell me a simple way to do this with the Nerdseq? If not, maybe Thomas could include another FX that does both together with the same probability?
Here’s a simple hypothetical: a scale pattern C D E F G repeating; I want to set a probability that the E row will be silent sometimes. (I use Autofill triggers, so they’re all set at 40).
PRCV will not do this; it only affects the Note column and will simply affect the probability of the previous rows note to repeat. PRTR also will not do this; it only affects the Trigger column, and even when there is no Trigger, the Note is still present. Using PRCV & PRTR together, set at the same probability, will occasionally give the desired result, but not very practical because their probabilities don’t often align, of course.
The result I’m looking for is equivalent to hand editing the row with the E, replacing the Note with a [ ], and deleting its Trigger.
So can anyone tell me a simple way to do this with the Nerdseq? If not, maybe Thomas could include another FX that does both together with the same probability?


