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(02-12-2020, 10:27 AM)Barney Rubble Wrote: If I mix samples plus waves on the same track the stop sound and stop all sound is ignored - is it possible to change that behaviour ?
Now the cat is out of the bag with waves I don't want to loose them just because I pushed the nerdseq into impossible places
I can't reproduce that. Every sound that you want to stop, stops on either Note Off or on the Stop All Sound commands. i just tested all combinations again.
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(02-12-2020, 10:36 AM)XORadmin Wrote: (02-12-2020, 10:27 AM)Barney Rubble Wrote: If I mix samples plus waves on the same track the stop sound and stop all sound is ignored - is it possible to change that behaviour ?
Now the cat is out of the bag with waves I don't want to loose them just because I pushed the nerdseq into impossible places
I can't reproduce that. Every sound that you want to stop, stops on either Note Off or on the Stop All Sound commands. i just tested all combinations again.
My excuse is I'm suffering with a really bad cold - perhaps I was confused about the function of stop (all) sound blush:
I think I know what happened - If you use stop all sound from a modular track then the command is ignored.
Am I misunderstanding something - I've assumed that stop all sound refers to wave sounds only and can be stopped from modular track patterns.
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(02-12-2020, 11:13 AM)Barney Rubble Wrote: (02-12-2020, 10:36 AM)XORadmin Wrote: (02-12-2020, 10:27 AM)Barney Rubble Wrote: If I mix samples plus waves on the same track the stop sound and stop all sound is ignored - is it possible to change that behaviour ?
Now the cat is out of the bag with waves I don't want to loose them just because I pushed the nerdseq into impossible places
I can't reproduce that. Every sound that you want to stop, stops on either Note Off or on the Stop All Sound commands. i just tested all combinations again.
My excuse is I'm suffering with a really bad cold - perhaps I was confused about the function of stop (all) sound blush:
I think I know what happened - If you use stop all sound from a modular track then the command is ignored.
Am I misunderstanding something - I've assumed that stop all sound refers to wave sounds only and can be stopped from modular track patterns. Oh i see.
No, it works like this:
When pressing OK then it works only for the local track you are in right now. For modular tracks it resets the gate, for midi, it stops the notes and for the sample tracks it stops the samples or waves of this track.
If pressing SHIFT+OK, then all sounds on all tracks are being stopped.
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This is a great update. I particularly like that you can use start and stop from other screens.
The sample waves are cool.I haven't put the ramp wave on a scope, yet, but is it the inverse of the sawtooth? I couldn't hear any difference between the two. If so, aren't they harmonically equivalent?
Could we have a square wave instead of ramp?
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Waveforms!!! Next step sample looping
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Fantastic news! My big ass rig could really use that CV expander.
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(02-13-2020, 12:25 PM)Marizu Wrote: This is a great update. I particularly like that you can use start and stop from other screens.
The sample waves are cool.I haven't put the ramp wave on a scope, yet, but is it the inverse of the sawtooth? I couldn't hear any difference between the two. If so, aren't they harmonically equivalent?
Could we have a square wave instead of ramp?
Ramp AND sawtooth makes totally sense. Mix them, finepitch and you get some nice
Waves.
Anyway, square added. But don’t expect pwm or this kind of toddler stuff...
RC2 coming soonish.
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(02-14-2020, 03:55 PM)XORadmin Wrote: (02-13-2020, 12:25 PM)Marizu Wrote: This is a great update. I particularly like that you can use start and stop from other screens.
The sample waves are cool.I haven't put the ramp wave on a scope, yet, but is it the inverse of the sawtooth? I couldn't hear any difference between the two. If so, aren't they harmonically equivalent?
Could we have a square wave instead of ramp?
Ramp AND sawtooth makes totally sense. Mix them, finepitch and you get some nice
Waves.
Anyway, square added. But don’t expect pwm or this kind of toddler stuff...
RC2 coming soonish.
pshhh i'll just find a way to offset one of 'em and make my *own* damn pwm!
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02-15-2020, 08:50 AM
(This post was last modified: 02-17-2020, 08:33 AM by XORadmin.)
(02-15-2020, 01:19 AM)misk Wrote: (02-14-2020, 03:55 PM)XORadmin Wrote: (02-13-2020, 12:25 PM)Marizu Wrote: This is a great update. I particularly like that you can use start and stop from other screens.
The sample waves are cool.I haven't put the ramp wave on a scope, yet, but is it the inverse of the sawtooth? I couldn't hear any difference between the two. If so, aren't they harmonically equivalent?
Could we have a square wave instead of ramp?
Ramp AND sawtooth makes totally sense. Mix them, finepitch and you get some nice
Waves.
Anyway, square added. But don’t expect pwm or this kind of toddler stuff...
RC2 coming soonish.
pshhh i'll just find a way to offset one of 'em and make my *own* damn pwm!
Yeah i was able to do that, too. I think i was playing with 2 waveforms and bitcrushing/distortion :-)
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02-18-2020, 09:23 AM
(This post was last modified: 02-18-2020, 09:25 AM by cavimaster.)
(02-12-2020, 07:45 AM)misk Wrote: man, i'm loving the new waveforms! sure I don't know how to turn them off without a vca, but adding a little distortion and throw them through ripples = they sound dope! plus it's a RC and all so no biggie
I just got my nerdseq, so I haven't had a chance to really get into midi recording yet, but i'll keep you posted with any bugs for sure Hi,
For exemple: you can use CV1in with a trigger or enveloppe and set an automation (with CV1in) as volume1 and/or volume2 and voilà!
You have a pseudo VCA
As usual your updates are like christmas gifts.
Each time a new super feature.
Waves and start/stop everywhere, it's fa-bu-lous !!
Thank you maestro
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