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Interpolation
#11
(12-06-2017, 05:18 PM)Odan Wrote:
(12-06-2017, 03:47 PM)XORadmin Wrote: Can you explain a bit more please. I don't know what you are talking about.

Kind of like this:

http://tutorials.renoise.com/wiki/Advanc...ing_Values

The processing seems pretty like it might be pretty rough to include Lin, Log, and Exp interpolation (though I have no idea how much power there is to spare).

Which one would you prefer to be included, if we have to choose?  Personally, Linear is what I'd expect if there were no choices.
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#12
(12-30-2019, 11:26 PM)circuit23 Wrote:
(12-06-2017, 05:18 PM)Odan Wrote:
(12-06-2017, 03:47 PM)XORadmin Wrote: Can you explain a bit more please. I don't know what you are talking about.

Kind of like this:

http://tutorials.renoise.com/wiki/Advanc...ing_Values

The processing seems pretty like it might be pretty rough to include Lin, Log, and Exp interpolation (though I have no idea how much power there is to spare).

Which one would you prefer to be included, if we have to choose?  Personally, Linear is what I'd expect if there were no choices.

Don't worry circuit23, the interpolation will be during pattern editing, and (I think?) only for step values, so cpu load should not be significant - not the same as processing math heavy stuff at audio rates. Linear is super cheap. Log and exp can be faked/approximated/optimised in various ways. e.g. A calculation to generate a step coefficient, which is then applied per step with just a multiplication. Due to this being needed over a limited number of possible ranges (2 steps min to 63 steps max), there could be a small table containing all the required coefficients all ready to go. probably unnecessary though - calculating the coefficient on the fly might be cheap enough.
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#13
+1 for interpolation (obviously)
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