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Video Expander
#71
Talking about the upcoming Video-Expander functionality:

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Every (unnessesary) forum support means less time to develop! But of course, i am here to help!  Smile
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#72
(05-01-2025, 12:57 PM)XORadmin Wrote:
(03-21-2025, 04:57 PM)Demure Wrote:
(03-20-2025, 08:11 AM)XORadmin Wrote: I got one microsoft keyboard with a bluetooth dongle and another one from logitech and they both work fine.
Did you try with a hub in between?

I tried with a hub (non powered and powered), cable extension and anything else I could come up with, none work.

I bought a generic USB A Bluetooth dongle, but I don't think that's going to work if I'm correct (since it needs drivers to work on Windows and no way to pair?)

My current thought is that it has to do with the selection of which device is being used. When I connect the receiver of the keyboard to my computer, it shows up as 3 separate devices in the device manager, all 3 "USB Input Device" under the HID section, I think due to the ability to hook up multiple peripherals. Perhaps Nerdseq chooses one of the three, but the receiver is actually only outputting to one of those 3 devices? I checked to see the behaviour with multiple keyboards attached and it indeed only picks up one (the first connected), so I could see it potentially being the cause. It's a shame cause I bought the keyboard specifically for wireless Nerdseqqing Angel  (not your fault of course).

Is there currently any way or debug function to select a device on the USB port if multiple are present?

There is not. I could debug it or possibly make a simple version that logs onto a USB stick. But in general if a keyboard shows up then it will be 'connected', also if these are multiple keyboards. But some keyboards are not acting as HID as they should be and these can cause problems.

Hmm too bad, I tried hard to fix it. Went as far as programming a microprocessor to show up as a truly single HID device even through USB sniffers and forwarding the keystrokes from there. Big Grin

But more importantly: HOLY MOLY what an amazing update for the video expander, I already loved the previous options together with video feedback but this is next level, congrats on the achievement! Is there any possibility of writing our own shaders?
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#73
(05-27-2025, 07:29 AM)Demure Wrote:
(05-01-2025, 12:57 PM)XORadmin Wrote:
(03-21-2025, 04:57 PM)Demure Wrote:
(03-20-2025, 08:11 AM)XORadmin Wrote: I got one microsoft keyboard with a bluetooth dongle and another one from logitech and they both work fine.
Did you try with a hub in between?

I tried with a hub (non powered and powered), cable extension and anything else I could come up with, none work.

I bought a generic USB A Bluetooth dongle, but I don't think that's going to work if I'm correct (since it needs drivers to work on Windows and no way to pair?)

My current thought is that it has to do with the selection of which device is being used. When I connect the receiver of the keyboard to my computer, it shows up as 3 separate devices in the device manager, all 3 "USB Input Device" under the HID section, I think due to the ability to hook up multiple peripherals. Perhaps Nerdseq chooses one of the three, but the receiver is actually only outputting to one of those 3 devices? I checked to see the behaviour with multiple keyboards attached and it indeed only picks up one (the first connected), so I could see it potentially being the cause. It's a shame cause I bought the keyboard specifically for wireless Nerdseqqing Angel  (not your fault of course).

Is there currently any way or debug function to select a device on the USB port if multiple are present?

There is not. I could debug it or possibly make a simple version that logs onto a USB stick. But in general if a keyboard shows up then it will be 'connected', also if these are multiple keyboards. But some keyboards are not acting as HID as they should be and these can cause problems.

Hmm too bad, I tried hard to fix it. Went as far as programming a microprocessor to show up as a truly single HID device even through USB sniffers and forwarding the keystrokes from there. Big Grin

But more importantly: HOLY MOLY what an amazing update for the video expander, I already loved the previous options together with video feedback but this is next level, congrats on the achievement! Is there any possibility of writing our own shaders?

Yes you can write/use your own shaders, implement up to 16 uniforms + XY + ALPHA, invoke 8 internal envelopes and lfos, manipulate time with everything just mentioned etc.

I will push some news and information shortly.
PLEASE use the search function if something have been asked or discussed before.
Every (unnessesary) forum support means less time to develop! But of course, i am here to help!  Smile
Reply
#74
I'm so hyped, is it in GLSL? I already use Nerdseq to time visuals with audio for use in shaders in videogames through midi CCs, being able to use the internal envelopes and LFOs is a dream come true! Thanks!!!
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#75
(05-27-2025, 09:54 AM)Demure Wrote: I'm so hyped, is it in GLSL? I already use Nerdseq to time visuals with audio for use in shaders in videogames through midi CCs, being able to use the internal envelopes and LFOs is a dream come true! Thanks!!!

GLSL-ES it is
PLEASE use the search function if something have been asked or discussed before.
Every (unnessesary) forum support means less time to develop! But of course, i am here to help!  Smile
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